Proposal: Move it Two
Passes 4-0 on timeout—arthexis
Adminned at 05 Oct 2008 19:07:36 UTC
Create sub-rule “Dragon Roar†under rule “Movesâ€:
The dragon makes a powerful thundering roar that makes its foe tremble. Choose a stat (except Heartbeat) then roll XDICE2, where X is the number of stats (including Heartbeat) that your Dragon has over 10. The chosen stat for the opponents dragon is decreased by that amount. The effect lasts until the end of battle, or until you use Dragon Roar again (whichever happens first).
Create sub-rule “Dragon Throw” under rule “Moves”:
The dragon makes a quick dart forward to grab its enemy and throw it away. Roll 2DICEX where X is your Wings and if the result is greater than your opponent’s Wings, you successfully throw the opponent away, dealing damage equal to the result of the roll plus Muscle minus the opponent’s Scales. Damage dealt by your opponent next turn is halved.
Hopefully these new possible strategies will make the power-training sessions a little less extreme in their battle results.
Darknight: he/him