Monday, March 26, 2018

Proposal: Movement Clean Up

timed out 4-0 enacted by card

Adminned at 30 Mar 2018 16:19:13 UTC

Change “Once per day, as an action, a Pawn can move a Piece assigned to them. To do so, the pawn must increase their sanity by 1 if their sanity is below 0, and decrease it by 1 if it is above 0. Then, they move the piece a number of tiles equal to or less than their Movement stat in any one direction. If a piece would end up outside the board in this way, the action can not be taken.” to

A Pawn may move a piece assigned to them by decreasing their sanity by one if they are Native or increasing their sanity by one if they are Not Native. When moving the directions a Pawn may choose to move are horizontal or vertical. When taking the action the Pawn chooses a cell in the direction they chose that is equal to or less than their Movement stat away from their current cell, changes their piece to that cell and their piece is considered to have passed through all of the intermediate cells. A Pawn cannot move outside the board in this way.

Change “A Pawn can move their Piece (if they have only one) from its current cell to the immediately next cell above it on the same board (if it exists) by rounding their sanity to the nearest prime number. In case of a tie, the Pawn can choose whether to round up or down.” to

A Pawn can move their Piece from its current cell to the immediately next cell above it on the board of the King which is currently Glaring at them (if that cell exists) by rounding their absolute sanity to the nearest prime number. In case of a tie, the Pawn can choose whether to round up or down.

Change “A Pawn can move their Piece (if they have only one) from its current cell to the immediately next cell below it on the same board (if it exists) by rounding their sanity to the nearest triangular number. In case of a tie, the Pawn can choose whether to round up or down.” to

A Pawn can move their Piece from its current cell to the immediately next cell below it on the board of the King which is currently Glaring at them (if that cell exists) by rounding their absolute sanity to the nearest triangular number. In case of a tie, the Pawn can choose whether to round up or down.

Remove the first two bullets under Special Movement from the Ruleset.

Removes the daily action for movement. Instead they “spend” sanity or unsanity depending upon their nativity for each movement action taken.
Removes the resultant redundant Special Movement actions and changes the remaining ones to allow board switches while also intertwining board movement with the Royal Concerns.

Comments

Diabecko:

26-03-2018 20:09:35 UTC

(I’ll vote for this but I’m letting the other players suggest changes first)

Thunder: he/him

26-03-2018 21:36:35 UTC

for

ElMarko:

27-03-2018 09:25:57 UTC

for

pokes:

27-03-2018 23:34:12 UTC

for