Wednesday, March 14, 2007

Proposal: Mssion v.2.2

Quorumed after 12 hours - Amnistar

Adminned at 15 Mar 2007 18:38:36 UTC

Create a new Dynastic Rule “Missions” which has the text:

A mission post will have a name Mission: (Mission Title) - (Status), where Mission Title is the name by which the Mission will be referenced and Status is either Open or Closed. The Mastermind may make a Mission post to the main page, as long as the number of OPEN Missions is less than 3. The body will consist of the following:

  * Mission Description - A brief in game description of the mission
  * Mission Goals - A list of requirements that are necessary for an agent to have “completed” a mission.
  * Mission Reward - A list of the game effects which will be rewarded to an Agent that completes the mission.
  * Completion Requirements - What must be done for the mission to be changed from Open to Closed
  * Completed By - List of all agents that have completed the mission
  * Penalty - What happens if a Mission is failed.

Any mission with a status “Open” is stickied at the top of the main page, and any Mission that is changed from Open to Close is unstickied. Any Agent or group of Agents may attempt to complete an Open mission by fulfilling the Mission Goals. Any Agent that is part of a group (even a group of 1) that successfully completed a mission must send a message to the Mastermind stating that e has completed the mission, and the Mastermind will update the main page to show those that have successfully completed the mission, then provide the Agent that completes the mission with the reward. If an Agent sends a message to the Mastermind stating that they have completed a mission and have not, then the penalty applies to the Agent.

Comments

ChronosPhaenon:

14-03-2007 19:49:07 UTC

for

Amnistar: he/him

14-03-2007 20:44:36 UTC

Seebo:

14-03-2007 23:07:45 UTC

for

BabylonJasmine:

14-03-2007 23:13:03 UTC

for

Bucky:

15-03-2007 01:11:26 UTC

for

spikebrennan:

15-03-2007 01:36:08 UTC

against
Still needs work, in my opinion.  For example, the Mastermind might not be permitted to close a mission unless it is satisfied, and if a mission happens to be badly drafted or unattractive, this could clog up the limited number of available Mission slots.

Seebo:

15-03-2007 14:20:08 UTC

Spike: That issue can easily be dealt with later if it comes up. I’ll propose something to that effect now.

Rodney:

15-03-2007 15:03:02 UTC

for

spikebrennan:

15-03-2007 17:34:15 UTC

for (COV) okay, fine, whatever