Wednesday, July 14, 2010

Proposal: My chickatrice corpse disappeared!

Fails at 1-8. -Purplebeard

Adminned at 15 Jul 2010 02:36:51 UTC

In the rule “Stats and Equipment” create a new subrule titled “Miscellaneous Items.” It is to be formatted with a table-list similar to the Armor and Weapon lists, with two columns, “Item” and “Description”, the former of which is to contain the names of the miscellaneous items, and the latter of which contains the description and/or what it does. Add the items “Chickatrice” and “Expensive Camera” to the list, with the descriptions “Dead bird” and “Comes with a tripod”, respectively. If any of the aforementioned miscellaneous items have any special effects, put that in the description column in the row of the correct item instead.

If the Proposal titled “The point of the Unique Items” failed, amend the first paragraph of the rule titled “Monsters” from

A Monster is a type of game entity; each one has a number of HP and an amount of Damage, which is two integers (a number of Dice and a number of Sides). A monster also has a number of XP. A Monster’s XP is always equal to that Monster’s initial HP, times that Monster’s Dice, times that Monster’s Sides, divided by three and rounded down, or 1 if the result is less than 1. Monsters may also have drop and a drop rate. A Monster’s drop must be an item or items found in the Basic Armor/Weapons/Potions Tables. A Monster’s drop rate must be a number between 0 and 100, inclusive. If a monster’s drop or drop rate is not specified then the drop rate defaults to 0. A monster may also inflict a status. Statuses that monsters can inflict are: Stunned, Confusion, Hallucination, Blind, and Slime.

to

A Monster is a type of game entity; each one has a number of HP and an amount of Damage, which is two integers (a number of Dice and a number of Sides). A monster also has a number of XP. A Monster’s XP is always equal to that Monster’s initial HP, times that Monster’s Dice, times that Monster’s Sides, divided by three and rounded down, or 1 if the result is less than 1. Monsters may also have drop and a drop rate. A Monster’s drop must be an item or items found in any of the subrules of the rule “Stats and Equipment”. A Monster’s drop rate must be a number between 0 and 100, inclusive. If a monster’s drop or drop rate is not specified then the drop rate defaults to 0. A monster may also inflict a status. Statuses that monsters can inflict are: Stunned, Confusion, Hallucination, Blind, and Slime.

The current list of items and Monster drop system doesn’t allow for the chickatrice corpse to be dropped. In addition, the Expensive Camera is uncategorized. Now our items don’t have to be weapons, armor, or potions! It could be the flaming rock of annoying perpetuity! Or something like that.

Comments

lilomar:

14-07-2010 01:58:21 UTC

Adding “Cockatrice Corpse” to the list of unique items created in Bucky’s proposal would be sufficient to solve this problem. Also, this prop does not solve the current problem, since it creates the item “chickatrice” which is not the item currently dropped by chickatrices (or, at least, Bucky is trying to have them drop something).
Note that it is not necessary (although not necessarily a bad thing) to add an “Expansive Camera” to that rule as well, since items which are not in sub-rules of Stats and Equipment still exist, even with said proposal, they just cannot be dropped by monsters.

against

Galdyn:

14-07-2010 02:29:14 UTC

against per lilomar

scshunt:

14-07-2010 03:29:22 UTC

imperial

Bucky:

14-07-2010 04:39:28 UTC

against

Josh: Observer he/they

14-07-2010 08:22:40 UTC

against

ais523:

14-07-2010 11:06:34 UTC

against

Darknight: he/him

15-07-2010 03:13:19 UTC

against

Purplebeard:

15-07-2010 09:36:26 UTC

against