Monday, March 22, 2010

Proposal: My workshop is my castle

Reached quorum, 9-0. Josh

Adminned at 24 Mar 2010 02:51:54 UTC

Add a new bullet point to rule 2.4 “Workshops”:

  • Raiding Castle

    A variation on the Walking Fortress designed to hold up cargo shipments, rather than muscle in on other people’s junkyards.

    Effects: A Commoner who owns a Raiding Castle counts as five Commoners for the purpose of Raiding, except for the purpose of reducing the Income of Commoners after a failed Raid. This effect takes precedence over the effect of Armour.

    Requirements: Attached to the Workshop must be Inventions with Armor, Armour Plating, an Electromagnetic Coil, and at least one of Wings, Mobile Telescopic Legs, or Flanged Wheels.

I’ve improved my weapons and armour. You may have to too, if you want to keep up.

Comments

Kevan: he/him

22-03-2010 11:47:45 UTC

for Although all this “counts as X Commoners for the whole rule except these exceptions” is getting a little silly.

Put:

22-03-2010 12:08:52 UTC

for

Keba:

22-03-2010 13:12:56 UTC

Arms race ;)  for

Josh: Observer he/they

22-03-2010 14:46:02 UTC

for Although if you’re not counting as 2 Commoners when you lose, why are you counting as 2 Commoners when you win?

Klisz:

22-03-2010 15:05:42 UTC

for

Keba:

22-03-2010 15:44:30 UTC

Josh: Well, an Armor (or a Raiding Castle) lets you fight better. You fight as well as two (or five) normal Commoners. So you get twice (five times) the Amount of Resources other Commoners get. That is just fair.

If the Raid failed, you were some of the Commoners who did a lot for the Raid and you fight even better than other ones. Why should you get a penalty then?

But Kevan is right, the wording could be better…

Darknight: he/him

22-03-2010 20:21:50 UTC

for

Roujo: he/him

22-03-2010 22:41:37 UTC

for

Rodlen:

23-03-2010 05:19:27 UTC

for