Tuesday, October 24, 2023

Proposal: Myers and Briggs Wizard Sorting System

Exceeded Quorum, 2-0 with 6 DEFs and Battle Master voting FOR. Enacted by JonathanDark.

Adminned at 25 Oct 2023 20:33:49 UTC

Add a new rule called “Personality Traits” and give it the following text:

Each Wizard has a set of Personality Traits, where each Personality Trait is a number that is publicly tracked and defaults to 0. The Personality Traits are:

* Selfish
* Benevolent
* Belligerent
* Reclusive

In the rule “Commencing a Duel” before the bullet point that begins with “Each Wizard’s Spell is cast” add this bullet point:

* For each Wizard who selected a spell to cast in the current Duel, increase each of that Wizard’s Personality Traits that match the Spell’s Traits, if any, by 1.

In the rule “Spells” add the following bullet point after “a speed”:

* a set of traits

and in the same rule add this paragraph:

If a Spell has Traits, the Traits are a list of one or more Personality Traits.

In the subrules “Greed”, “Gather”, “Snipe”, and “Spotlight” add this text:

Traits: Selfish

In the subrules “Burn”, “Doom Cloud”, and “Expose” add this text:

Traits: Belligerent

In the subrules “Gift” and “Unify” add this text:

Traits: Benevolent

In the subrules “Misdirection” and “Magical Armor” add this text:

Traits: Reclusive

In the subrule “Siphon” add this text:

Traits: Selfish, Belligerent

This shapes a Wizard’s personality scores according to the spells they select. We can use this in conjunction with other mechanisms to influence what types of spells Wizards are incentivized to cast and thus move the Stars economy up instead of down. For example, if the eventual win condition requires a Wizard to be the least Belligerent, Wizards will be less likely to cast Spells with that Trait.

Technically, this information could be derived rather than tracked, but then we’d have to establish when derivation of these traits should have begun. I’d rather just have actual gamestate tracking. It also makes it easier to see personality traits at a glance and over time.

Comments

lendunistus: he/him

24-10-2023 13:00:01 UTC

eh, not really a fan - one group of people is definitely going to receive the short end of the stick when we plug this into something

Vovix: he/him

24-10-2023 16:16:23 UTC

I kind of like it. Should it be retroactive as well?

JonathanDark: he/him

24-10-2023 16:37:52 UTC

I’d rather not make it retroactive. It seems unfair to force new gamestate on previously-taken dynastic actions.

Snisbo: she/they

24-10-2023 17:42:32 UTC

imperial

lendunistus: he/him

24-10-2023 17:51:54 UTC

imperial I suppose

could actually have some neat uses

Bucky:

25-10-2023 01:02:54 UTC

imperial

Kevan: City he/him

25-10-2023 07:56:24 UTC

imperial

Zack: he/him

25-10-2023 13:17:38 UTC

imperial

Raven1207: he/they

25-10-2023 19:59:58 UTC

imperial

Clucky: he/him

25-10-2023 20:01:37 UTC

Haha I have so much power here for