Tuesday, January 10, 2012

Proposal: Negativity

Timed out and passed, 6-0. Josh

Adminned at 12 Jan 2012 23:16:57 UTC

Change, in the rule “Swag”, the text:

“Criminals have Wealth, Respect, and Firepower, non-negative integral statistics tracked in the GNDT, each defaulting to 500.”

to

“Criminals have Wealth and Firepower as non-negative integers tracked in the GNDT, each defaulting to 500.

Criminals have Respect as integers tracked in the GNDT which can be positive or negative and defaults to 500. Any Assisted Action that requires a Criminal to pay, spend, or lose their own respect cannot be performed if it would result in that player’s Respect valuing below 0.”

After some discussion with other players and our Don, to avoide potential looping scams, make respect be able to go negative.

Comments

Murphy:

10-01-2012 22:57:59 UTC

for

ChronosPhaenon:

11-01-2012 00:36:50 UTC

for

Darknight: he/him

11-01-2012 01:30:45 UTC

for

Bucky:

11-01-2012 06:13:13 UTC

imperial

Josh: Observer he/they

11-01-2012 07:10:34 UTC

for

scshunt:

11-01-2012 13:23:09 UTC

against  for

Cpt_Koen:

11-01-2012 16:07:38 UTC

Unsurprisingly for