Thursday, January 30, 2025

Proposal: New Challengers

Create a new rule Plans {I}

There exists Plans, which may be either Unready, Ready, In Progress, or Complete. This defaults to Complete but a starting value of Unready. Each Plan has a Duration, defaulting to 0 days, and a Size, defaulting to 0. Each Plan has a cost, which is the Duration multiplied by the Size. Each plan is owned by a Participant, known as a Rogue. No two Plans may share a Rogue, unless at least one of those two is Complete.

A Participant may create a Plan by making a Story Post stating that they’re making a Plan, and choosing values for its Duration and Size. The chosen size may at most be one less than quorum.

Participants may comment on an Unready plan, stating a number of Triumphs which may be any number from 0 to their current number of Triumphs. The Rogue is implicitly considered to have commented and stated their current tracked number of triumphs.

At any time, an Unready plan’s Rogue may comment on that Plan stating which Participants they Choose (including themselves), up to the chosen size. This is known as the Plan’s Team. When the Rogue does so, they subtract Triumphs from the chosen participants up to the stated number from that participant until the Cost is fully paid; the plan becomes Ready once this is done. It is not possible to choose Participants in this way if the cost cannot be fully paid in this way by that combination of chosen Participants.

When a Plan has been In Progress for a number of days equal to its Duration, it becomes Complete and any Participant may mark that Plan’s Team as having no Target. At any time, a Rogue may set the Duration of their In Progress Plan to 0 by removing the Targets from their Team.

If a Rogue who owns an In Progress Plan is the only member of their Team, they are able to spend two Triumphs to make the next Heist Action they take swift, and this swift action is not subject to the restriction in Focus {I} preventing consecutive Swift Actions.

For the purposes of the rules Roles, Guesses and Oversight, Rogues with In Progress Plans are considered Masterminds.


Add a bullet point to the bullet points in Teams and Targets:

* Remove all Targets from all Participants, except where those Participants have a Participant as their Target;
* Increase by 1 the Triumphs count of each Participant whose non-Participant Target appeared as a word in the ruletext immediately before this set of simultaneous actions was performed.
* For each Participant with a focus of * whose Target was lost in this way, set their focus to 0.
* For each Plan that is Ready, starting from the oldest, set the Target of each of the Rogue’s Team, to be equal to the name of that Rogue unless that Participant already has a Target. That Plan is now considered In Progress.

Currently, the main thing that likely stops people trying to win is the endless back and forth of Triumphs and team resets. This proposal is therefore to allow one person, or a small group, to request a pause to the action so they can try for a win if they have enough triumphs to bankroll the attempt. Of course, nothing stops others from joining a group for the same pause.

Comments

Brendan: he/him

30-01-2025 20:23:15 UTC

“Triumphs cannot be increased while any Plans are In Progress.”—So any player can lock everyone else out of completing a heist?

SingularByte: he/him

30-01-2025 20:43:45 UTC

Yeah, the point is to give people time to achieve a goal. If people can still score points and reset teams, it defeats the whole point of it.

Although, saying that, I might see if I can come up with a way of wording things so that the team in a plan is immune from regular team changes while allowing everyone else to play normally.

SingularByte: he/him

30-01-2025 20:49:41 UTC

Okay, modified now. People in a Plan are now simply immune to team changes until such time as they lose that plan at which point they can simply filter into an existing team.

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