Proposal: Night of the Denizens
Passes 8-0. Enacted by Brendan.
Adminned at 23 Jun 2021 21:18:35 UTC
Appends the following in Section 2.2:
Vampire Lords may summon Denizens to do their bidding.
Summon Denizen is a Power Action. To perform Summon Denizen, a Vampire Lord select a Name, two non-negative integers as Brutality and Cunning, any non-repeating Selectable Traits and a Lit Room Coordinates which is not E4 or orthogonally adjacent to E4 as the Summoning Location.
The list of Selectable Traits which must be a subset of Denizen’s Traits, along with the Trait Cost listed in parentheses, is as follows:
Evasive (1)
Mischievous (2)
Nutritious (-1)
The cost of such summoning is derived from the formula:
Brutality + Cunning + All taken Trait’s Trait Cost.
After a Vampire Lord has paid the specified Cost, they may summon a Denizen at the Summoning Location with the specified Brutality and Cunning and specified Trait(s), and set the Sycophancy status of the summoned Denizen to their name.
Moving Denizens is a Power Action and also a Daily Action. For each Denizen a Vampire Lord controls, they may specify a Lit Room Coordinates orthogonally adjacent to the current room it occupies and is not orthogonally adjacent to E4 and is not on E4, and it’s location becomes the new location.
When a Denizen injures Richardo von Nestor, if there is any Vampire Lord name in it’s sycophancy, that vampire lord gains Influence for each energy Richardo von Nestor lost. This effect may be stacked with the Glyph effect.
Implementation of an unfinished Denizen rules without method to summon any Denizens by anybody.
Josh: he/they
Interesting approach.
Let’s game it out a little. As discussed previously, Richardo is capable of dishing out max 5 damage - if he runs into an enemy on his first move and rolls his attack roll perfectly. In practice his likely damage output is way less.
If a Vampire Lord bins all their Puissance into summoning a 9 strength monster in a room with their own glyph then it’s a reliable 9 Influence every time Richardo goes in there, but at a much higher cost than just having that room inflict Grievous Injury, and also in a way that’s more sabotageable with a tactical treasure chest
So why do it? Because you can stick it in after the room is already up and running, perhaps… Or just have them be cheaper…
Maybe you should include Sycophancy and have damage dealt by Denizens generate Influence regardless of locations, have them be a little more flexible.
I think this is the most promising framework for Denizens so far.