Monday, November 05, 2007

Proposal: No automatic weapons.

may not pass w/o change of votes—failed 1-13, failed by aaronwinborn

Adminned at 06 Nov 2007 08:01:14 UTC

[ A spiritual reproposal of Say Hello To My Little Friend, but with different mechanics. ]

Same, but I changed this: Any living Villager who has a Gun, as a daily action, may attempt to shoot any other Villager

Add a new subrule of “Items”, called “Guns and Bullets”:-

Any living Villager who has a Gun, as a daily action, may attempt to shoot any other Villager (their “Quarry”) by privately announcing this intention to the Mayor, and specifying the ammunition they are using (lead or silver). A gunman can only use silver ammunition if they have a Silver Bullet in their possession.

Within 48 hours of receiving such an intention, the Mayor should determine the results of the shooting as follows:-

  • If the Quarry is currently the Patient of the Doctor, then the Quarry is wounded, but the Doctor is able to save them. The Quarry shall be privately informed of the gunman’s identity, and the Mayor shall post a blog entry announcing that a gunshot has been heard.
  • If the Quarry is a Werewolf and the gun was loaded with lead ammunition, then the Quarry is wounded but escapes. The Quarry shall be privately informed of the gunman’s identity, and the Mayor shall post a blog entry announcing that a gunshot has been heard.
  • In all other cases, the Quarry is killed without noticing their assailant. The Mayor shall post a blog entry announcing the death.

If a Silver Bullet was used in the shooting, a single Silver Bullet shall then be removed from the gunman’s inventory.

To the rule “Religious Occupations”, add:-

Villagers with Religious Occupations may not fire guns.

Comments

Chivalrybean:

05-11-2007 20:08:08 UTC

I hope ya don’t mind the repost with the fix.

Bucky:

05-11-2007 20:15:18 UTC

There are still some odd effects that result from attacking a dead person, including (if Fixing Acuity passes) an exploit where you can get Acuity Points for killing someone who’s already dead!

against

Hix:

05-11-2007 20:17:50 UTC

against

Oracular rufio:

05-11-2007 20:18:00 UTC

Also, does this mean that when the Mayor posts to say that someone has been killed, we don’t know whether they were targeted or shot?

Oracular rufio:

05-11-2007 20:18:21 UTC

Oh yeah, and
against

spikebrennan:

05-11-2007 20:49:59 UTC

against
My original “little friend” proposal is looking better and better in retrospect, dontcha think?

Brendan: he/him

05-11-2007 20:56:10 UTC

against

Brendan: he/him

05-11-2007 20:56:42 UTC

Although I hardly think Kevan is that exploitable, Bucky, and AP awards are entirely subject to his whim.

Darknight: he/him

05-11-2007 22:14:00 UTC

Ora, i’d think when we find a body we could tell if a wolf got him or a bullet lol

aaronwinborn:

05-11-2007 22:46:09 UTC

against

BobTHJ:

05-11-2007 23:16:32 UTC

imperial

Rodlen:

05-11-2007 23:47:50 UTC

against

Shadowclaw:

06-11-2007 01:59:34 UTC

against

Elias IX:

06-11-2007 05:59:33 UTC

imperial laaaaazy vote

Tiberias:

06-11-2007 06:53:28 UTC

against

Kevan: he/him

06-11-2007 11:20:27 UTC

against In keeping with public opinion.

Amnistar: he/him

06-11-2007 13:51:53 UTC

I like the concept, I just wish that it weren’t an automatic kill.  Perhaps it’s a two stepp proccess?  Step 1: shoot and wound, step 2: shoot wounded and kill.  Normal bullets only wound normal people.  Wounded people die if a single werewolf targets them, wounded werewolves either can’t kill, or are trackable after they kill (lower number of names for the watch to have to look through).  Then throw in some kind of rule that lets the doctor (or an apothecary if we got one of those…) to make a healing potion of some sort.