Wednesday, May 25, 2022

Proposal: No Man Has Blinded Me [Appendix]

Timed out and cannot be enacted due to having a sub-quorum number of FOR views. Josh

Adminned at 27 May 2022 18:34:32 UTC

If the proposal “No Ghosts” enacted, this proposal has no further effect.

Add to the bulleted list in “Numbers and Variables”, after the point that begins “If the rules that define a game variable are amended…”:

* If a dynastic gamestate variable is able to track the identity of a Guardian, but not an idle Guardian, then it may also track the identity of an idle Guardian. However, such gamestate may only be set to track an idle Guardian through the process of that Guardian becoming idle, and this additional tracking potential is ignored when determining starting and default values for the variable.
* If a dynastic rule would attempt to modify an aspect of an idle Guardian’s gamestate that is not tracked, then the update as applied to that idle Guardian instead has no effect.

An alternate take on how to handle a player going idle with gamestate in their name: allowing that gamestate to persist, attached to their idle name. And if its continued existence causes a dynastic rule to update something which idle players don’t have, we skip that part of it (rather than invalidating the whole action).

So if somebody idles now with a Farm in the city, it will remain on the board and still be tracked in their name. If we perform a Promenade, they get no Livestock from it, as being idle they do not have a Livestock stat to update. And if they unidle later, they’ll still own that Farm - unless it was otherwise destroyed or reassigned in the meantime.

I think it’s neater if the general rule for all idlers’ gamestate is that they get it back if and when they return, unless something should happen to it in their absence. And by applying a broad solution this will hopefully cover all possible types of weird future gamestate (“board” objects owned by players, objects owned by multiple players, titles held by players, rooms that contain players, teams made up of players, etc). where the dynastic rules sometimes forget to say what should happen to them when a named player goes idle.

Comments

wdtefv: hu/hum

25-05-2022 23:49:34 UTC

for

Gozherd:

26-05-2022 01:05:20 UTC

imperial

Raven1207: he/they

26-05-2022 04:13:32 UTC

for