Monday, July 09, 2012

Proposal: No More Wheel Spinning

s/ked—Clucky

Adminned at 10 Jul 2012 13:20:57 UTC

Add a new dynastic rule called “Factory Actions” and give it the following text

A Factory Action is a gameplay action that may either Succeed or Fail. Factory Actions are Daily Actions, but if they fail they do not count against a Worker’s limit of one action per day nor one action per ten hours.

Replace

A Worker may, as a daily action, activate two Machines and - if neither Machine is Shrouded, and if one has a Gerund name and the other has a Noun name - establish a Power Link from the first to the second.

with

A Worker may, as a factory action, activate two Machines and - if neither Machine is Shrouded, and if one has a Gerund name and the other has a Noun name - it succeeds and they establish a Power Link from the first to the second. Otherwise the action fails. If the Worker has Duster as their robot, the action fails if both machines activated are non-Shrouded.

replace

A Worker may, as a daily Action, activate a Machine and Remove its Dust Sheet. Upon doing so, if the Machine is Shrouded then the action succeeds and the Machine then it becomes Broken, and its name becomes “The X Machine”, where X is a one-word Noun of the Worker’s choice, or a one-word Gerund form of a verb of the Worker’s choice, the noun or verb being taken from the Dynastic Rules of the BlogNomic Dynasty whose number corresponds to the number of the Machine. Otherwise the action fails.

Comments

kops:

09-07-2012 19:52:13 UTC

imperial

I like the direction this is going but I have a couple problems with it… biggest one is I don’t want to sit on the GNDT all day waiting for that one lucky pair of rolls I need. It already feels like a chore as it is.

What I would really want to see is a way that guarantees every action succeeds (e.g. pick the closest shrouded machine if you miss). I’ll wait to see how this turns out first.

Clucky: he/him

09-07-2012 20:41:37 UTC

good point. maybe we could put some limit on it?

The other problem this has is it means its almost *better* to have a less-likely chance of it succeeding, because it guarantees you get the ‘desired’ outcome.

Like, if I really to establish a link between 5 and 10, I’d rather 5 and 10 were the only non-shourded machines near each other so that my link would have to connect 5 to 10 (or loop 5 back onto itself in a hilarious explosion)

kops:

09-07-2012 23:21:16 UTC

Haha I was going to keep that one to myself for future abuse, but yes; that too.

Bucky:

10-07-2012 00:41:20 UTC

imperial

quirck: he/him

10-07-2012 08:17:18 UTC

against I don’t like it without a limit. And what is replaced the last blockquote with?..

Kevan: City he/him

10-07-2012 10:37:30 UTC

against Per others.

Clucky: he/him

10-07-2012 20:20:41 UTC

against s/ked so I can repropose