Proposal: No More Wheel Spinning
s/ked—Clucky
Adminned at 10 Jul 2012 13:20:57 UTC
Add a new dynastic rule called “Factory Actions” and give it the following text
A Factory Action is a gameplay action that may either Succeed or Fail. Factory Actions are Daily Actions, but if they fail they do not count against a Worker’s limit of one action per day nor one action per ten hours.
Replace
A Worker may, as a daily action, activate two Machines and - if neither Machine is Shrouded, and if one has a Gerund name and the other has a Noun name - establish a Power Link from the first to the second.
with
A Worker may, as a factory action, activate two Machines and - if neither Machine is Shrouded, and if one has a Gerund name and the other has a Noun name - it succeeds and they establish a Power Link from the first to the second. Otherwise the action fails. If the Worker has Duster as their robot, the action fails if both machines activated are non-Shrouded.
replace
A Worker may, as a daily Action, activate a Machine and Remove its Dust Sheet. Upon doing so, if the Machine is Shrouded then the action succeeds and the Machine then it becomes Broken, and its name becomes “The X Machineâ€, where X is a one-word Noun of the Worker’s choice, or a one-word Gerund form of a verb of the Worker’s choice, the noun or verb being taken from the Dynastic Rules of the BlogNomic Dynasty whose number corresponds to the number of the Machine. Otherwise the action fails.
kops:
I like the direction this is going but I have a couple problems with it… biggest one is I don’t want to sit on the GNDT all day waiting for that one lucky pair of rolls I need. It already feels like a chore as it is.
What I would really want to see is a way that guarantees every action succeeds (e.g. pick the closest shrouded machine if you miss). I’ll wait to see how this turns out first.