Proposal: No Pressure
Withdrawn. Failed by JonathanDark.
Adminned at 25 Jan 2025 05:41:56 UTC
In the rule “Heists {I}”, after the text “If a rule defines an action as a Heist Action,” add the text ” and the last successful Heist Action by a Participant on the same Team was performed at least 4 hours ago or was Swift,”
It’s been hard to get everyone on a Team to be online at the same time to perform quick successive Heist Actions. That sort of pace was fun at first, but has been very wearing since the first few times. I don’t think many people have signed up for that sort of quick timing pace.
My first idea to solve this invovled queuing up orders in secret, but having the Mastermind essentially replay a queue of orders via the Dice Roller really changes the core mechanics of this dynasty and felt too complex of a change, so I abandoned it for something more straightforward.
I won’t be surprised if adding in this artificial 4-hour delay is too much, but I don’t know how else to prevent the Teams from trying to outplay each other via near-live timing battles of Heist Actions. Other suggestions welcome.
Brendan: he/him
I think a four-hour lockout after succeeding at a Heist Action would accomplish your goal with less frustration. I like this.