Monday, January 09, 2006

Proposal: No Self Perpetuity

5-3, timed out. - Elias IX

Adminned at 12 Jan 2006 18:36:25 UTC

Add to the end of the first paragraph of Law 1.1:

No Rule may contain a provision that bars itself from being altered and/or repealed. If at any moment a Rule exists or is altered in a manner that renders it to contain such a provision, the entirety of that Rule shall be considered void and with no effects on the Gamestate. The provisions on this paragraph supersedes any text in a Rule.

This is to prevent any other non-alterable rule to come into existence. It allows a rule to render another immutable (what is good) and disallows daisy-chaining immutability (what is even better).



01-09-2006 18:45:04 UTC


Elias IX:

01-09-2006 21:15:31 UTC


The Lone Amigo:

01-10-2006 00:15:00 UTC


Angry Grasshopper:

01-10-2006 02:05:58 UTC


01-10-2006 03:27:53 UTC

against I don’t think this problem happens often enough to be written into the ruleset.


01-10-2006 07:49:22 UTC



01-10-2006 14:07:03 UTC

Smith, I agree it doesn’t happen often, but its game-hampering potential is high enough to afford the insertion into the ruleset.


01-10-2006 20:47:47 UTC



01-10-2006 21:32:00 UTC



01-12-2006 08:46:51 UTC

If people vote for an unalterable rule, then they should get one. I don’t see what this accomplishes. There’s no practical difference between right now submitting a proposal that offers forward such a Rule and later (after this passes) submitting a proposal that both offers forward such a Rule _and_ deletes this text. None. At all.

against against


01-12-2006 20:34:43 UTC

There is always a way to fix a broken ruleset, if there is a group will to do so. In this case, we managed to get around this forced idling rule. It caused some annoyance but was reversable.

Even if the ruleset is completely frozen we can reset it by consensus.

Angry Grasshopper:

01-12-2006 23:52:11 UTC

CoV, this should time out before 75th votes.