Thursday, January 13, 2011

Proposal: No SuperAnts

Reached quorum 9 votes to 2. Enacted by Kevan.

Adminned at 15 Jan 2011 12:50:06 UTC

2.8 Health
add:

An Ant’s health can never exceed its starting health.
Same applies also for Creatures.

If not it could get very boring… And so newspawn ants don’t have such a big disadvantage.

Comments

Winner:

13-01-2011 22:13:14 UTC

imperial

Blacky:

13-01-2011 22:22:18 UTC

for

Klisz:

13-01-2011 22:22:22 UTC

imperial

Winner:

13-01-2011 22:52:17 UTC

against CoV

Klisz:

13-01-2011 22:57:55 UTC

Why, Winner?

Winner:

13-01-2011 23:11:00 UTC

@Darth Cliche
Because I think health should have a limit but not 10 maybe 20 or so.

Bucky:

13-01-2011 23:15:53 UTC

imperial

William:

14-01-2011 00:20:31 UTC

for

Roujo: he/him

14-01-2011 00:22:15 UTC

against Per Winner. Maybe set a max that’s dependant on the Caste or something?

Darknight: he/him

14-01-2011 06:44:41 UTC

imperial

Josh: Observer he/they

14-01-2011 07:26:16 UTC

for

Blacky:

14-01-2011 08:39:21 UTC

@Roujo: We still would have to limit the max health with this rule. Starting health should be adjustable in the caste description.

Purplebeard:

14-01-2011 08:49:18 UTC

for

Kevan: he/him

14-01-2011 09:17:02 UTC

for

Roujo: he/him

14-01-2011 16:17:32 UTC

@Blacky: Well, true. for If we go with the caste system, I think it would be better phrased as “the maxixmum health for that caste” than “starting health”, though - that would be a mess if those change. But that can be changed later, if it becomes a problem. =)

Oze:

15-01-2011 10:16:47 UTC

for

Subrincinator:

15-01-2011 17:10:53 UTC

against Per Winner; but agree with Roujo.

spikebrennan:

15-01-2011 20:43:26 UTC

for