Sunday, August 13, 2023

Proposal: No Time to Relax

Withdrawn. Failed by Kevan.

Adminned at 14 Aug 2023 08:14:47 UTC

In the rule “Districts”, add the following text:

A District with no Defences is Relaxed. A District with negative Defences is Vulnerable.

In the rule “Commons”, after the text “At any time a District may spend x*4”, add the following text:

(x*5 if the District is Relaxed)

and in the same rule, after the text “minus their Calendar;” add the following text:

Set n to half of this result, rounded down to the nearest integer, if the District is Vulnerable.

The idea is that it costs a little bit more for a District with no Defences to establish a connection due to the increased protection needed for the citizens going out to make that connection.

Districts with negative Defences are not only unprotected, but invite trouble by naively trusting anyone they meet, providing a target for hostile forces to harrass the citizens of that District when the opportunity is ripe. When a District sends out its citizens to Gather, the citizens are only half as effective as they would normally be.

Comments

Josh: he/they

13-08-2023 10:08:58 UTC

Were at risk of over-punishing a single play approach, here.

lemon: she/her

13-08-2023 12:07:01 UTC

against this is pretty severe, imo — i think defences ought to be important, but josh is right!

maybe we could make some innovations benefitting good defences, rather than punishing low defences?

JonathanDark: he/him

13-08-2023 15:17:38 UTC

Fair point. I’d support a proposal to add an Innovation that rewards those with positive Defences, and if no one comes up with one, I’ll add one myself when I get the chance.

Josh: he/they

13-08-2023 15:26:46 UTC

against

JonathanDark: he/him

14-08-2023 05:07:47 UTC

against Withdrawn