Proposal: Nomic is Hard, Lets go Shopping
Unpopular after 48 hours at 6-6—redtara
Adminned at 26 Sep 2021 16:25:46 UTC
Add a new rule called “Victory” and give it the following text
A Citizen may only achieve Victory in this Dynasty as outlined by this Rule.
Proposals which modify this rule are never popular.
Add a new rule called “Real Estate” and give it the following text
Each Floor may contain between zero and three Lots. The names of a Lot that a Floor contains are publicly tracked but the fact that a certain Floor contains no Lots is not publicly tracked as it an be otherwise inferred.
Lots have a name, which is flavor text and can only contain alphanumeric characters and spaces, an effect, and can be unique but defaults to not being unique. A unique lot may not be added to a Floor if it already is contained by another Floor. A Lots Effect applies to any Citizen which has a floor which contains that Lot
The list of available Lots are as follows (following the pattern “Name: Effect” for non-unique lots and “Name (Unique): Effect” for unique lots.
* Penthouse (Unique): Proposals which you author that modify the rule “Victory” can be popular despite the restrictions in that rule (as long as they meet the other definitions for popular found in the rest of the ruleset)
* High End Boutique: You may make a proposal if you already have 2 proposals pending or have already made 3 proposals today, but not if you already have 3 proposals pending or have already made 4 proposals today.
Add the Penthouse to Floor 64.
Comments
Madrid:
“Add the Penthosue to Floor 64.”
You misspelled pantyhose
Kevan: he/him
Very much enjoying how “may only achieve Victory in this Dynasty as outlined by this Rule” (which I think we just put in as a quick scam block for something a few dynasties ago?) seems to have become established as a regular superstition to ward off evil, since.
Josh: he/they
I feel like this should be more flavourful; given that we’re fictionally bureaucrats in the Earthlink Tower trying to fend off a swarm of reprogrammed copbots that want to overthrow our fascist neocolonialist dictatorship, is a high-end boutique likely to be a priority?
Snisbo: she/they
Obviously. Gotta look our best while maintaining our facist government /j
Josh: he/they
I mean, Hugo Boss designed the SS’s uniforms and Coco Chanel was a secret agent for the Nazis, so I suppose there is form there.
Trapdoorspyder:
Im not really a fan of a VC this early anyways, why can’t we give the dynasty a little room to breathe and take shape?
Clucky: he/him
@spyder this doesn’t actually add any victory conditions
all it means is that in order to add victory conditions, you need to make it to the top floor
Brendan: he/him
Josh: he/they
redtara: they/them
Chiiika: she/her
I think we can modify this clause anyway, but in general more words is not good for general understanding; also flavourwise I ain’t gonna wear a dress to evade the Copbots lol

Clucky: he/him
@Brendan why not? “you can only change how you win if you’re in a certain spot” seems like an interesting idea worth experimenting with.
Chiiika: she/her
This would only drag the game on. I’d like to be able to define it regardless of my location; but this is a novel enough idea to try.
The optimal solution for the person who went to the top is to to make a bampam victory conditions, but then such person will not be most benefited by such condition the game will become to not to get to the top.
Snisbo: she/they
Kevan: he/him
Darknight: he/him
pokes:
utina:
lemon: she/her
Trapdoorspyder:
Madrid: