Not Much Nomic
Looks like we’re hitting another lacuna where nobody’s really making any proposals. Is this because BlogNomic positions itself too much as “let’s make a game and play it as we go along” rather than basic Nomic, these days, and people are largely regarding it as a fixed boardgame once the basic gameplay is in place, where the only proposals to make are clever design additions?
There’s serious gameplay advantage to be had in Nomic by making trivial proposals that benefit yourself (just making sure that it also benefits a quorum of others - a different quorum each time), or which can sound out another player’s secret strategy by forcing them to answer a question about it in the form of a vote (where they’ll lose out if they bluff). But we rarely seem to see that happening any more.
ais523:
Most of my proposals used to be like that. The end result is that nowadays everyone votes my proposals down on principle. (I used to fight back against this via secret “slot swap” agreements with other players where we’d post proposals for each other, but that only really works if there are enough players to give a crowd to hide in.)
The last time I played BlogNomic a bunch (I didn’t really have time to do so then, and definitely don’t now), it was a dynasty based on Werewolf mechanics, and I managed to figure out the Werewolves quite accurately based on proposal votes (including submitting some proposals for the purpose). I still lost, though, because not enough players were willing to do things that were in their own best interest (perhaps out of a sense of fairness), which feels a bit disappointing (I’d prefer to have lost due to being outstrategized by an opponent).