Wednesday, December 14, 2022

Proposal: Not Phased At All

Quorums 7-0. — Quirck

Adminned at 16 Dec 2022 09:19:24 UTC

In the rule “Explorer Actions” replace the text “if such a room exists, if the direction is horizontal. If the indicated direction is vertical, it has no effect unless their Room contains a Staircase” with

if the Room the Explorer is in has a Connection in that direction with a Room.

In the rule “Explorer Actions” replace the paragraph that starts with “Fleeing repeatedly moves the acting Explorer one Room in the indicated direction ” with the following text:

Fleeing repeatedly moves the acting Explorer one Room in the indicated direction until one of the following is true:
* The Room the Explorer is in does not have a Connection in that direction with a Room
* The Explorer would attempt to move into a Room that they previously exited during the same Mansion Phase
* A rule triggers or is in effect that causes the Explorer to be unable to set their Ploy or Planned Action to a Movement Planned Action during the next Explorers Phase

Patching both Walk and Flee to prevent phasing through walls into Rooms.

Comments

Bucky:

14-12-2022 17:46:05 UTC

For fleeing in particular, there may be circumstances other than lack of a connection that prevent them from continuing.

Benbot: he/him

14-12-2022 18:02:11 UTC

I more so enjoy the concept of doing that only for fleeing (Scooby Doo outline joke goes here), but since I like betrayal theme here, I will recluntaly vote in favor when the time is right. (this not an EVC)

Kevan: he/him

14-12-2022 18:45:26 UTC

I guess we should do something about infinite hallways, in that spirit: if a connection is added such that going East from the Tea Room also leads back to the Foyer, it will become impossible (both under the existing rule and this amendment) to complete a Reveal of Consequences if someone is Fleeing east or west along that route, as the “until” will run forever.

JonathanDark: he/him

14-12-2022 19:00:56 UTC

[Kevan] I’m missing something. If this Proposal is enacted, the text “until they would attempt to move into a Room that they previously exited during the same Mansion Phase.” will still exist in the rules. How would that not stop a forever loop?

Kevan: he/him

14-12-2022 19:07:13 UTC

Ah, I missed that we already had that in the ruleset. Carry on.

JonathanDark: he/him

14-12-2022 19:28:37 UTC

Ok, I’ve changed this to a bulleted list so that it’s easier to understand the conditions and potentially modify them later if necessary. I think I covered all of the issues. If not, it should be a lot easier to patch later.

SingularByte: he/him

14-12-2022 19:41:25 UTC

I think this wording still doesn’t work.

According to the rule Explorer’s Phase, you can’t change your planned action during Mansion Phase. Fleeing happens during Mansion Phase, so that would meet the conditions of the third bullet point, causing all fleeing to fail automatically before it even begins.

JonathanDark: he/him

14-12-2022 19:50:20 UTC

You’re right. I added “during the next Explorers Phase” at the end of that third bullet. Anything else?

Bucky:

14-12-2022 21:40:18 UTC

for

SingularByte: he/him

15-12-2022 08:48:07 UTC

for  although it needs patching. If you try fleeing into a room that has self locking doors triggered, it causes the whole fleeing action to fail even if you have to pass through several rooms to reach it.

SingularByte: he/him

15-12-2022 08:49:40 UTC

That might be more a failing in my own wording than in this one though.

Kevan: he/him

15-12-2022 15:15:26 UTC

for

Habanero:

15-12-2022 16:15:57 UTC

for

quirck: he/him

15-12-2022 20:46:35 UTC

for

Trapdoorspyder: he/him

16-12-2022 01:47:52 UTC

for