Friday, May 29, 2020

Proposal: Nudges, but nerfed

Self Killed—Clucky

Adminned at 31 May 2020 01:34:36 UTC

Create a new dynastic rule, “Nudges”:

Each Amnesiac has a number of Nudges, a non-negative integer tracked on “[[The Wheel]]” wiki page. The starting value for new and unidling Amnesiacs is 1.

As an Atomic Action, an Amnesiac may spend 1 Nudge and make a Story Post with “Nudging” in its title, specifying a Segment; this is known as a Nudge Post. A Nudge Post is “unresolved” until (and during) the next time an Amnesiac Spins the Wheel, and “resolved” after that.

When an Amnesiac Spins the Wheel, if there are unresolved Nudge Posts, first roll DICEN, where N is the number of unresolved nudge posts plus 1.  On a 1, no nudges occur and the action happens as normal.  Otherwise, randomly select an unresolved nudge post.  The action is resolved as though the dice had rolled the number corresponding to the Segment specified in that Nudge Post.

Set each Amnesiac’s Nudges count to 1.

Take 3 on the whole wheel influence thing.  I probably screwed something up in the rules so feel free to point them out.

Comments

Clucky: he/him

29-05-2020 04:18:34 UTC

Might be good to have some mechanism of formally marking a Nudging post as resolved. Otherwise it becomes a bit tedious to figure out if one is resolved or not. Also should find a way to tie the nudge selection to the DICEN

Maybe forgo blog posts, and instead track the nudges on the wheel page?

Lulu: she/her

29-05-2020 05:05:51 UTC

Tracking the nudges on the wheel page sounds like a good idea.

Kevan: he/him

29-05-2020 09:08:26 UTC

against Making Nudges once-per-dynasty rare with a big chance that they’ll randomly fail is very harsh on those players who happen to be unlucky.

Marco Sulla:

29-05-2020 11:32:04 UTC

against

derrick: he/him

29-05-2020 11:34:48 UTC

against

Lulu: she/her

29-05-2020 11:50:23 UTC

against SK

Lulu: she/her

29-05-2020 15:09:56 UTC

(Kevan) I was actually intending on them to be more common.  I should’ve made that clearer.