Proposal: Nudging the Wheel
Self Killed—Clucky
Adminned at 29 May 2020 00:52:55 UTC
Create a new dynastic rule, “Nudges”:
Each Amnesiac has a number of Nudges, a non-negative integer tracked on “[[The Wheel]]” wiki page. The starting value for new and unidling Amnesiacs is the most common Nudge count among all other Amnesiacs, or 1 if there is a tie for the most common such count.
As an Atomic Action, if there is no unresolved Nudge Post, an Amnesiac may spend 1 Nudge and make a Story Post with “Nudging” in its title, specifying a Segment; this is known as a Nudge Post. A Nudge Post is “unresolved” until (and during) the next time an Amnesiac Spins the Wheel, and “resolved” after that.
While there is an unresolved Nudge Post, Amnesiacs cannot change their Wager.
When an Amnesiac Spins the Wheel, if there is an unresolved Nudge Post, instead of rolling dice to select a Segment, the action is resolved as though the dice had rolled the number corresponding to the Segment specified in that Nudge Post.
Set each Amnesiac’s Nudges count to 1.
A fixed version of pokes’ proposal that gets rid of the time-travel aspects. Now you rig the wheel in advance, rather than retroactively. (This also locks down Wagers until the next spin, for obvious reasons.)
I’m currently envisaging Nudges as something that are very hard (perhaps impossible) to gain, but of course other people might have other views.
Lulu: she/her
Looks interesting, but it’d be nice to have a system for multiple nudges too.