Friday, July 15, 2022

Proposal: On a Short Fuse

Withdrawn. Josh

Adminned at 16 Jul 2022 17:07:40 UTC

Remove the line “If a Bot has Systems and a Chassis whose combined Consumption exceeds its Engine’s Effective Power Output, the Bot is considered to be Defunct. The Script of a Defunct Bot is always considered to be blank.” from Bot Loadout

Add a new rule called Part Failure:

While in a bout, the systems of a Bot have a non-negative Short-Circuits value, equal to either 0 (when the system has greater than or equal to 50% condition), or half the system’s consumption (when the system has 21%-50% condition), or the system’s full consumption (when the system has less than or equal to 20% condition).

When the sum of a Bot’s Short-Circuits of all of its systems added to the the Consumption of its chassis and all of its system exceed the Effective Power Output of that Bot’s engine, the Bot’s system with the highest consumption out of all the eligible systems Shuts Down - it is considered to have 0 Short-Circuits and an effect of No Effect. This repeats as many times as necessary until the sum no longer exceeds the Effective Power Output. A system with a consumption of 0 cannot Shut Down, nor can systems that have already Shut Down.

If a Bot has Systems and a Chassis whose combined Consumption exceeds its Engine’s Effective Power Output, the Bot is considered to be Defunct. The Script of a Defunct Bot is always considered to be blank.

This rule initially has no effect on bots whose operators had a readiness of Set at the time of the proposal On a Short Fuse was made, except for this paragraph and paragraph 3 which function as normal. When one of those bots has finished the Bout that their operator had that readiness of Set for (whether that occurs after enactment or before it), this rule begins to affect them as normal, and this may occur for each of those bots. Once no bots are considered to unaffected by this rule under that criteria, any operator may remove this paragraph.

This is my new attempt at solving 1% parts. Now instead of having dice rolls to determine it, instead you build up the power consumption of your systems until your bot starts shutting down due to various electrical failures.

Comments

SingularByte: he/him

15-07-2022 05:06:36 UTC

For reference, the operators that would initially be unaffected are: Jumble, SupernovaStarbright, thundershrike, Trapdoorspyder.

Kevan: he/him

15-07-2022 06:50:31 UTC

This feels like overkill for a problem that’s already fading away; only one Bot is seriously trying to use 1% parts at the moment, by the looks of it.

Adding some new weapons or effects that did a small amount of damage to all/rear Systems on the opponent would probably put an end to it. And maybe extending Bout lengths so that having a cheaper weapon knocked out mid-fight has a lot more bearing on the outcome.

SingularByte: he/him

15-07-2022 07:09:19 UTC

against Withdrawing. Good point - and I’m also realising other advantages to them existing in the meta now that I’m waking up a bit. Probably shouldn’t make proposals early in the morning.