Proposal: On The Run From The Law
Add a new rule called “The Law {I}” with the following text:
Search is an atomic action that must have a Suspect selected when it is performed and has the following steps:
* Remove the Suspicious Characteristic from that selected Suspect, if they have it.
* Roll DICE40 with “Search” and the name of that selected Suspect in the comment of that roll.
* If the result of that roll is less than that selected Suspect’s Triumphs, that Suspect gains the Running Characteristic.A Participant with the Running Characteristic is said to be On The Run.
Add a subrule to “The Law {I}” called “Escaping Justice {I}” with the following text:
A Participant that is On The Run cannot attempt to Retire.
If there is a quorum of non-Mastermind Participants that are On The Run, and there is one Participant with the most Triumphs among all Retired Participants, that Participant has achieved victory.
In the rule “Heists {I}” add the following text as a new paragraph:
Whenever a Participant succeeds at a Heist Action, they gain the Suspicious Characteristic, if they don’t already have it.
In the rule “The Law {I}”, add a subrule named “Searching {I}” with the following text:
At any time, a Participant may perform a Search with another Participant selected as the Suspect, provided that the selected Participant meets all of the following criteria:
* Not a Mastermind
* Not On The Run
* Not Retired
* Has the Suspicious Characteristic
* Has not been selected as the Suspect of a Search since the last time that selected Participant lost a Target
My idea for the bounty. Actively getting more Triumphs increases your chances of successfully Retiring, but also increases your chances of going On The Run. People with more Triumphs are both better positioned to win but also more likely to get set back from winning. It’s possible for a lucky Participant with low Triumphs, or those who keep getting bad luck, to successfully Retire and wind up outlasting the leaders and winning. It’s up to someone else to add a way to get Participants out of Running.
Suggestions on the dice roll number and dollar sign protections are welcome.
ais523: Mastermind
The Law appears to not do anything? It’s a publicly tracked number but you haven’t specified any way to change it nor anything that cares about it.
This rule allows us to continue heisting from jail, which a) seems like a good thing balance-wise but b) is weird flavour-wise.
Mutable rules can’t contain victory conditions. You could probably safely make that rule immutable (given that it’s guarding actions that change mutable variables, which could presumably be changed by other means).