Proposal: Only somewhat present
Reaches quorum with 7-1 and is enacted -SingularByte
Adminned at 03 Sep 2022 14:48:51 UTC
Add a new dynastic rule to the ruleset, immediately under the rule Stockpiles, called Stations:
Each Baron has a quantity of Attention, which is a non-negative integer and defaults to 3.
There exist a number of Stations, which are listed in this rule. At any time, a Baron can change the allocation of their Attention to the various Stations, provided that the amount of Attention allocated to all Stations does not exceed their total amount of Attention.
Each Station has an Effect. As a Labour Action, a Baron may Labour; when a Baron Labours they gain the Effect of each Station a number of times equal to the amount of Attention that they have in that Station. Any Resources gained through a Station effect go to the acting Baron’s Personal Resources Stockpile.
The currently-available Stations are as follows:
{| class="wikitable"
|+ Stations
! Name || Effect
|-
| Immigration Station || The Baron gains 1 Migrant; they may choose to gain either an Unsettled Migrant from the Dungeon Stockpile, if one is available, or a new Migrant with a randomly-generated Subtype.
|-
| Deforestation Station || The Baron gains 1 Wood; they may decide for themselves whether or which subtype it has.
|-
| Exploitation Station || The Baron gains 1 Stone, Coal or Iron Ore, randomly selected (with their choice of subtype if appropriate)
|-
| Calcination Station || The Baron loses 1 Coal or Wood and 1 Iron Ore to gain 1 Iron Bar (with their choice of subtype)
|-
| Concentration Station || The Baron rolls DICE10; if the result is a 10 then they may increase their Attention by 1.
|}
SingularByte: he/him
I do like this but I do have a few comments about it.
Firstly, it should probably be placing anything you gain into the stockpile since it’s not meaningful to gain resources without them going anywhere. Potentially it could also go into other locations too, but nothing else that can hold resources have been defined yet. (I have been thinking about a quick proposal to make it 100% clear that you use the stockpile for anything you gain by default though.)
For Migrants, all Migrants you get will be unsettled by default when combined with the above unless you have somewhere to put them. It’s also not possible to have a Migrant without a subtype.
For the Deforestation, Exploitation and (possibly) Calcination, I get the impression that the current subtypes are intended to represent the level of processing (i.e. cut stone might take more effort than uncut stone to obtain.)