Wednesday, May 10, 2023

Proposal: Opening Trade

Reached quorum 8 votes to 0. Enacted by Kevan.

Adminned at 12 May 2023 08:22:04 UTC

Create a rule called Commercial Zones as a subrule of Architected Cities:

A city architect can create a commercial zone in their city at any time, up to their maximum. The default maximum number of commercial zones for the city (known as the Commercial Cap) is 0, but is increased by the following factors:
* A city has +1 Commercial Cap if they have at least 1 Industry Zone, and their Region has a Primary Resource. (They are said to be Producing this Primary Resource, if they meet this condition.)
* A city has +1 Commercial Cap if they have at least 2 Industry Zones, and their Region has a Secondary Resource. (They are said to be Producing this Secondary Resource, if they meet this condition.)
* A city has +1 Commercial Cap for each distinct Resource that they themselves are not Producing, but is Produced in cities that they have a Transit Link to.

If a City ever has more Commercial Zones than their Commercial Cap, the excess Commerical Zones are turned into Dilapidated Zones in that city.

If the proposal Blaze the Trails failed, delete the third bullet point in the rule Commerical Zones.

This is intended to be a nice and simple addition of new zones, to take advantage of the primary/secondary resources and (optionally) the roads.

Comments

Josh: Observer he/they

10-05-2023 09:40:37 UTC

I like it.

Brendan: he/him

10-05-2023 12:58:58 UTC

for

Josh: Observer he/they

10-05-2023 13:00:07 UTC

for

JonathanDark: he/him

10-05-2023 13:01:16 UTC

for

summai:

10-05-2023 13:25:57 UTC

for

redtara: they/them

10-05-2023 21:02:45 UTC

for

Snisbo: she/they

11-05-2023 18:26:38 UTC

for

Kevan: he/him

12-05-2023 08:20:26 UTC

for