Saturday, February 13, 2016

Proposal: Orc Clans

Self-killed. -RaichuKFM

Adminned at 15 Feb 2016 08:32:18 UTC

Add a new rule, “Orc Clans”, containing the following text:

Each Orc has an Orc Clan or is clanless, clanless being the default.

New clans may be created by spending 5 spoils. Whenever a clan is created, the Orc who creates it becomes its leader.

The Overlord may create and join a clan for free once; If they do, it becomes the default clan, and all clanless Orcs may choose to join it for free (ignoring any other requirements).

If Orcs can’t find anyone else to fight, they’ll gladly fight each-other.


RaichuKFM: she/her

14-02-2016 02:45:37 UTC

Note: Some comments; Orc Clans aren’t tracked anywhere; nor is Leadership of them. That should probably be in the GNDT or the wiki page, depending on how intricate they’re going to get. (Nitpick: The first mention of “Orc Clan” should probably just read Clan.) Becoming a Clan’s leader doesn’t seem to actually make the leader a part of that Clan, necessarily? But these are easy fixes, especially since we’re at the beginning of things.

The Clan that I would make being “the default Clan” is a little curious; was the intention that it would replace the default of clanless?

That said, six Orcs (not counting myself) seems like it might be a little small for factional play, but it could still work. Just something to keep in mind, I think.

(Prefaced with Note: just so as not to sink the possibility of a redraft, but I think pass-then-patch is a better strategy, early game, with things like this, or Pure Blood, that aren’t really immediately broken. Assuming, of course, people like the mechanics.)


15-02-2016 02:39:33 UTC


Self-killing this, since my other proposal seems to have more interest, and I don’t want this one to hold up other proposals.