Sunday, February 21, 2016

Proposal: Orcs Love Few Things

Fails 1-2. — Quirck

Adminned at 23 Feb 2016 13:36:00 UTC

Create a new rule “Hostilities” with the following text:

An Orc may have any number of Rivals. Tracked in the GNDT. Preforming any Hostile Act makes both Orcs involved Rivals with the other. An Orc may not perform any Hostile Act that would cause them to gain a Rival if they have already preformed a Hostile Act that cause them to gain a Rival since Time was last Advanced. All Orcs cease to be rivals with all other Orcs when Time is Advanced.
The Hostile Acts an Orc may preform are as follows:
- An Orc may spend 1 Warrior to reduce another Orc’s Warriors by 1.
- An Orc may spend 1 Warrior to reduce another Orc’s Miners by 2, if that Orc has 0 Warriors.
- An Orc may spend 1 Warrior to reduce another Orc’s Spoils by 2 and increase their own 1, if that Orc has 0 Warriors.

Amend the list in the rule “Advancing Time” to read:

1.Give each Orc 3 Spoils
2. Each Orc gains 3*M Spoils where M is their number of Miners.
3. Remove all Rivals from all Orcs.

If the proposal “Brorcs” passed amend to the end of the first paragraph of “Hostilities” the following text:

If an Orc may not preform any Hostile Acts against an Orc they are Clan Bonded with. If an Orc becomes Rivals with another Orc, any Orc they are Clan Bonded to also becomes Rivals with that Orc.

Comments

Brendan: HE/HIM

02-21-2016 15:45:14 UTC

This seems to me like it would lead to situations where the least active Orcs are gradually depleted of Warriors, and then everybody else piles on to loot them of Spoils until they’re effectively out of the game. Maybe appropriate for Orcs, but doesn’t seem like fun gameplay.  against

PigheadedGnu:

02-21-2016 17:16:54 UTC

imperial

I can’t think of a mechanic off the top of my head that would allow fighting (or interaction of a kind like fighting) that doesn’t put players who don’t participate at a disadvantage.

I don’t have strong feelings about this proposal, but being unfair to people who don’t play isn’t a concern of mine.

Larrytheturtle:

02-21-2016 18:19:32 UTC

My idea was supposed to be that since you can only start being rivals with one person of your choice between Advances in Time, it wouldn’t do much good to constantly attack the little guy where the gain would be minimal.

Cheshire:

02-22-2016 02:33:38 UTC

I prefer mechanics about players gaining strength rather than denying each-other strength.  against

moonroof:

02-22-2016 17:28:09 UTC

imperial