Wednesday, June 01, 2011

Proposal: Ownership of Zombies

Reached a quorum 8-1.—Yoda
I tried to correlate GNDT records to zombies, but if I messed up giving zombies the appropriate owner, please correct it.

Adminned at 02 Jun 2011 19:53:40 UTC

Replace the text of the rule titled “The Dead” with the following:

A Zombie is characterized by:
* a Name, that shall be the name of an Idle Farmer, and shall be different from any other existing Zombie’s Name.’
* an Owner, which must be the name of an active Farmer
* a Species, that must be one of those listed in the rule “Species”.
* an Attack value, defined by its Species.
* a Health, which begins at the starting value specified by its Species.
* a Location, which must be a Square in a Plot. It shall be written as Abc(C|R), where Abc is the name of the Farmer owning the Plot where the zombie is located, and (C|R) indicates the Square.
* a Cost, which must be a positive amount of Juice.

The Location of each Zombie shall be listed together with its Health, Species, and Owner in the Garden Patch page, immediately below the Plot where they are located.

A Farmer may Create a Zombie by spending its Species’ Cost in Juice, selecting a legal Name for it, setting the Owner to themselves, and placing it at a Square with shade 0 of their choice on any Plot.  If, at any time, a Zombie’s Owner contains an illegal value (such as when a Farmer idles), that Zombie immediately has their Owner set to the Landlord.

As a daily action, any Farmer may cause all Zombies for which they are the Owner to Shamble. When a Zombie Shambles, the Behaviour specified by its Species is carried out once. The Farmer who carries out this action may select the order in which Zombies Shamble.

The Powers of a Zombie are special actions that a Shambling Zombie may perform under certain conditions.

The health of a Zombie is a integer. If a Zombie has an Health of 0 or less, that Zombie is destroyed (i.e. cease to exist, also known as die). Behaviour and Powers may include one of these actions the Shambling Zombies may perform:
Move: the Zombie changes its Location to a Square that is adjacent to the previous Location.
Teleport: the Zombie changes its location.
Attack an object (shed, zombie or Crop): If the result of DICEX (where X is the Zombie’s Attack) is major or equal than the object’s Defence (or 1 if the object has no Defense), the Object will get destroyed. The Zombie shall then suffer the object’s Counterback Effect, if any.
Explode: The Zombie will destroy anything located in the same square than its own, and then die.

Double the attack of each Zombie’s and Species’ Attack value.  Set the Owner of each Zombie to the name of the Farmer who Created them.

This is to set up for the points system.  Also, I doubled the zombie’s attack to make up for the DICEX instead of 2DICEX.

Comments

aguydude:

01-06-2011 05:12:49 UTC

against

Ely:

01-06-2011 06:24:05 UTC

mmmmh…  imperial

Purplebeard:

01-06-2011 09:28:34 UTC

imperial

SingularByte: he/him

01-06-2011 11:41:25 UTC

for

qwertyu63:

01-06-2011 13:35:40 UTC

for

BellEt:

01-06-2011 15:25:59 UTC

for

Darknight: he/him

02-06-2011 04:50:59 UTC

for

Galtori:

03-06-2011 00:15:27 UTC

for