Pace of Play
So far this dynasty, some of the main mechanics (e.g. Vocating) generally encouraging doing nothing most of the time, taking actions as rarely as the timer allows (in this case, once a week). That means that nothing is happening most of the time.
I’m making this post to check whether or not players are OK with that sort of pace – everyone might be fine with it, but possibly it might have happened accidentally without anyone really wanting it, and I can’t tell without asking.
JonathanDark: he/him
It’s not the most optimal, but there’s always going to be this tension for timing.
For example, I liked the excitement of the Text Injection dynasty, but the need to execute actions at specific times for strategic advantage was sometimes a hassle.
The Thief Dynasty might be a good example of good pace of play. While the game loop itself could take days between each loop, there was player interaction within the loop, so it wasn’t boring.
We sort of have that here with Opportunities, with player interaction between the Be Productive loop, but it may not be enough. The game loop in this dynasty, for optimal play, is 7 days, and the Opportunities are mini-production for pay, at best.