Passenger’s Log: Saint Didier’s Day
“Great commotion and excitement on deck this morning, and not a little confusion, as the Haniver lowered its boats for its first hunt of the season. As the boats splashed down into the water, a great silvery sunfish was sighted for the first time a way off to starboard. And perhaps attracted by the noise, a hammerhead shark thrashed through the water on the other side of our ship.”
Sailors Corona, Card and Jumble joined the Hunt. (Brendan and DeWaldo declared an intention to, but failed to increase their Hunger, so the declaration was invalid.) This Hunt has a Maneuver of 1 and a Power of 1, and it has two Encounters. As Card had the presence of mind to bring a Harpoon, each Encounter starts with +1 Power.
Starboard Encounter: A Benign Sunfish with Speed 3, Danger 1, Yield 2. The Encounter has 1 Maneuver Energy and 2 Power Energy, and Jumble is its Leader.
Port Encounter: An Angry Hammerhead Shark with Speed 3, Danger 1, Yield 2. The Encounter has 1 Maneuver Energy and 2 Power Energy, and Corona is its Leader.
Corona:
Hmm, we’re going to lose, but we could lower their danger levels…
However, I don’t think we’re going to lose any HP, as it isn’t clear what “they” refers to in the rule:
[If all available turns for the Hunt has been used up, but the Danger of the Encounter’s Fast-Fish is above 0, then the Hunt is Defeated: they each lose Health equal to the Fast-Fish’s Danger.]
Port encounter turn order:
Corona, card, Jumble
I flank the Hammerhead Shark.
-1 Hammerhead Shark’s Speed
-1 Port encounter Maneuver Energy