Passenger’s Log: Saint Hubert’s Day
“The boats were lowered into the crashing waters, and their crews rowed hard into the sun, heading towards a lone orca which had been making a straight and urgent line towards our ship. As our harpooneers neared the creature the reason for its heedless path became apparent, for the whaling ship Calypso had just that moment rounded the rocks of Cape Disaster, apparently in pursuit of the same fish.”
Sailors Cuddlebeam, Card, Derrick and Jumble joined the Hunt. (Mexianus declared an intention to, but failed to increase their Hunger, so the declaration was invalid.) This Hunt has a Maneuver of 1 and a Power of 4, and it has one Encounter. With four Harpoons, the Encounter starts with +4 Power.
Encounter: An angry Orca with Speed 5, Danger 2, Yield 2 and Uncommonness 5. The Encounter has 1 Maneuver Energy and 8 Power Energy, and Derrick is its Leader.
The SS Calypso is in the area until the next log.
Comments
card:
Corona, please don’t forget to ahoy this.
I take the Flanking action, lowering the Orca’s speed to 4.
We don’t have good chances but we only need to hit it twice.
Corona:
ahoy
derrick: he/him
I talk about the trade during the Gam
derrick: he/him
I throw the harpoon: I roll a 4, not a 5. Crap.
Brendan: he/him
I Trade Possessions during the Gam.
card:
I talk about the trade during the Gam
Madrid:
I Trade Possessions during the Gam.
Madrid:
I throw the harpoon: I roll a 4, not a 5. Crap. Dejavu
Corona:
I Trade Possessions during the Gam.
card:
well it’s speed is low enough that it won’t have a chance to attack everyone when we lose the hunt.
card:
and i suppose that since it’s here until the end of the week we could declare another hunt for the next encounter if we wanted to
derrick: he/him
Its angry, so if no hunt is declared we have a half decent chance of getting an encounter with the entire ship
Misty:
I Trade Possessions during the Gam.
Misty:
How do dice work?
card:
[derrick]
“For any Angry Creature in the vicinity of the Haniver which is not already the Fast-Fish of an Encounter, the Narrator rolls a DICEX for it, where X is that Creature’s Speed. On a result of 5 or more, an Encounter begins with that Creature as its Fast-Fish, with all Sailors being at it.”
since it can now only get a 4 at most there’s a 0% chance of having that sort of encounter
Kevan: he/him
Noting that Jumble hasn’t claimed their Gold for the above action. Since it’s phrased as “A Sailor who performs this action increases their Gold by 1”, I think this implies that increasing Gold is a further action the player has to take themselves, rather than something that happens automatically.
With a new log having been posted, it is now too late for Jumble to do this for this Gam.
Kevan: he/him
As for how dice work - the ruleset is actually a bit opaque about this (“The DICEN command can be used…”). If you include an uppercase string like “DICE6” in a GNDT comment, it gets automatically and permanently converted into a die-roll result (eg. “DICE6:3”).
Misty:
I attack the Orca. I rolled a 5!