Friday, May 11, 2007

Proposal: Patent Rights, Act 3.

2-0. Timed out. Consider me unidle while admining this.

It does no changes to the gamestate or ruleset.—Chronos

Adminned at 13 May 2007 17:55:57 UTC

2.2.2 Patent Rights

When a Laboror creates a Machine Part, that Laboror then owns the Patent Rights to that part. When the Machine has moved from a Stand By state to a Running state and just before the machine goes back to a Stand By state, and if the Laboror’s part works correctly at least once, the Laboror who has the Patent Rights gains $5 to eir Net Worth once per running of the machine, regardless of how many times the part was used. Due to the Machine working properly, the company is becoming more profitable and the company will award a bonus of $1 to all management staff for every part that is patented that works correctly. A Laboror may gain the $5 for every part e has Patent Rights too.

Wages earned from Patent Rights are updated in the GDNT before the machine enters the Stand By state. This avoids a loop that would start the machine running again from the update of the GDNT.

Working Correctly means that the initiator requirements were met and the effect caused at lease one (1) other part to meet its initiator requirements.

 

Comments

BobTHJ:

05-11-2007 22:46:30 UTC

imperial

Enderbean:

05-12-2007 00:18:21 UTC

for

Axeling:

05-12-2007 01:27:43 UTC

imperial

Chivalrybean:

05-13-2007 05:17:24 UTC

imperial

ChronosPhaenon:

05-13-2007 11:24:03 UTC

This proposal does nothing…

Chivalrybean:

05-13-2007 15:55:20 UTC

You get money for making parts! {$..$}

ChronosPhaenon:

05-14-2007 00:54:45 UTC

No, you don’t, as it doesn’t modify the ruleset…