Thursday, September 10, 2020

Proposal: Peaks and Steepes

Timed out 4 votes to 3 (including 2 DEF). Enacted by Kevan.

Adminned at 12 Sep 2020 14:26:15 UTC

If the rule Growth contains the line “Each Island has an Altitute statistic that is an integer, defaulting to Sea Level (0 Height), tracked on the Great Sea wikipage”, remove it.

If there is a rule called Stature [Optional] , remove it.

If there is not a rule called Tectonics, create one with the text below. Otherwise, change the text of the rule Tectonics to read as follows:

Each Island has an Altitude statistic which is measured in Levels. Altitude must be a positive integer, defaulting to Level 1, and tracked in the Great Sea page of the wiki.

If an Island’s Turn Timer is an even number, then that Island is in a Receeding Sea. If an Island’s Turn Timer is an odd number, then that Island is in a Strong Sea.

As an Optional Action, an Island in a Receeding Sea may increase its level by 1, adjusting its Land value accordingly.

Reword the first paragraph of the rule Growth as follows:

All Islands have a score for Land, which is a list of comma-separated non-negative integers that is tracked on the Great Sea page of the wiki. The list must have a number of entries equal to its current Level; each entry on the list of values in an Island’s Land score correcponds to a Level of the Island, with the leftmost value corresponding to the topmost level and so on down from left to right. The default value for Land is 5 and whenever an Island gains a new Level that Level has a default value of 0. Whenever an island would add to their Land then the addition must take place on the lowest (right-most) Level. The following sentence is flavour text: so, for example, an Island with a level of 3 might have a Land score of 5,0,7, indicating that the top level has 5 units of exposed land, the second has zero (i.e. sheer cliffs), and the third level has 7 units of exposed land surrounding the cliff faces leading up to level 2.

If the rule Growth contains the text “If an island’s foliage would be set higher than an island’s Land, it is instead set equal to the island’s land” change all instances of the word “land” in that sentence to “Level”.

Comments

derrick: he/him

10-09-2020 14:08:19 UTC

How will this interact with foliage? Also, what happens when you gain laND from Brown. I think its supposed to add to level 1,but that’s never stated

Kevan: he/him

10-09-2020 14:20:21 UTC

You’ve got a leftover “neither Rising nor Falling” in the new Tectonics rule.

Josh: Observer he/they

10-09-2020 14:25:40 UTC

Thanks both, have edited.

Josh: Observer he/they

10-09-2020 14:31:58 UTC

@derrick Tricky. I’ll have a think.

Josh: Observer he/they

10-09-2020 14:35:02 UTC

Okay, this should work with foliage now, albeit with a bit more tinkering needed.

derrick: he/him

10-09-2020 15:06:18 UTC

The foliage interaction is currently weak, but it’s preserved, and can be tweaked. (I’d prefer the sum of land,  but whatever)

I had some plans for mechanisms, but I couldn’t figure out how to make them interact with land without getting too complex.  This solves all those problems. Well done.  Waiting for the two hour mark.

derrick: he/him

10-09-2020 15:49:16 UTC

for

Brendan: he/him

10-09-2020 16:52:47 UTC

against I’m struggling with a couple things here—first, the double meaning of Level (“my Level is 3 so I add a new Level at 0”), and second, the idea in the metaphor that sea levels are what determines tectonic activity.

Josh: Observer he/they

10-09-2020 17:07:31 UTC

@Brendan - Levels are the measure of altitude (‘My altitude is 3 so I have 3 levels’) if that helps - and wrt sea levels, the central metaphor of the dynasty (for me at least) is the sea levels receeding after a vast flood, so it’s less about land rising than the sea falling back and exposing what’s already there.

I’m not mega attached to theme but that might help at least explain what’s going on in my head.

Clucky: he/him

10-09-2020 17:14:18 UTC

> If the rule Growth contains the text “If an island’s foliage would be set higher than an island’s Land, it is instead set equal to the island’s land” change all instances of the word “land” in that sentence to “Level”.

Not sure I like this bit. Intuitively, a flat island with lots of Land should be able to support lots of Foliage.

But here if your land was 2,10 (nice big flat land with a couple of hills) you could support 2 Foliage. But if its 1,0,0,0,1 (basically just a giant pillar sticking out of the water) you can support 4 Foliage.

derrick: he/him

10-09-2020 17:20:50 UTC

@clucky: I agree, and I already am considering adjustments. I don’t think its a deal breaker though.

@Brendan:you can view the strong versus receding sea as what it looks like from the point of view of the beach, if that helps

Kevan: he/him

10-09-2020 17:56:49 UTC

imperial

Bais:

11-09-2020 05:34:26 UTC

It’s not entirely clear what “adjusting its Land value accordingly.” means.. against

I don’t mind the way the Growth rule is going with this, but I feel like it could be worded better.

I’d like to see this re-proposed (with the above fixed).

card:

11-09-2020 06:17:01 UTC

hmmm that paragraph in Growth does need some work. i had to read it twice to glean what it meant.
for

Vovix: he/him

11-09-2020 19:18:34 UTC

This seems too unclear on how increasing level changes land distribution. A new level defaults to 0, but you can only ever add land to the bottom level? against

Madrid:

11-09-2020 19:44:33 UTC

imperial

Clucky: he/him

11-09-2020 21:22:37 UTC

for