Tuesday, July 11, 2023

Proposal: Perpetual Motion

Passes 6-1. - Lulu

Adminned at 13 Jul 2023 14:39:09 UTC

Add a new dynastic rule, called “Overland Navigation”, to the dynastic ruleset:

The Great Machine always has Surroundings and can also have a Destination; both of which are different publicly-tracked text strings from the list of Locations below. As a Daily Action Machinists in the System of Control may give the Great Machine a new Destination or change its Destination.

Locations:
* Dead city
* Snowdrifts
* Ice plains

In the step of Passing Time which refers to increasing or adding Damaged Parts, replace the period with:

; do this twice if the Great Machine lacks a Destination.

the Great Machine must always keep moving. if it isn’t in Motion, the cold seeps in, and things start to break down.

adds just under 400 characters. eventually i think we could have more locations, give them effects, maybe make it more difficult or costly to change the Destination, and/or implement a system of travel progress/speed that ties into the System of Motion!

Comments

JonathanDark: he/him

11-07-2023 22:45:25 UTC

This makes me think of Mortal Engines: https://www.youtube.com/watch?v=IRsFc2gguEg

Bucky:

12-07-2023 01:53:08 UTC

against

SingularByte: he/him

12-07-2023 07:35:02 UTC

for  but I’m uncomfortable to be pushing the keys this high when there’s still ones that are basically undefined. We’re seriously risking having 0 agendas that use some of them.

Kevan: City he/him

12-07-2023 08:38:44 UTC

for

[SingularByte] Would zero Agendas using a particular key be a problem?

Josh: he/they

12-07-2023 08:48:39 UTC

for

SingularByte: he/him

12-07-2023 09:22:37 UTC

@Kevan, sure, I do see it as a problem. For one thing, there’s no point in having sections of the ruleset that serve little to no purpose, so we might has well remove the initialization key status from ones that won’t pull their weight before agendas come out.

Secondly, we run the risk of Machinists (or Lemon) trying to use the key anyway through what will be assumed to be the most likely rules that would surround the key. If that assumption is wrong, the agenda becomes a worthless dead weight unless the holder is charismatic enough to force through rules changes.

Thirdly, I suspect that if rules do actually get put in place and the key does become viable, then it would risk a bit of a two-tier system where players that have day-1 agendas have one set of keys, but people who get agendas later (whether due to being a new player, or due to swapping them out) will have a significant chance of different set of keys.

JonathanDark: he/him

12-07-2023 15:54:53 UTC

for

Lulu: she/her

13-07-2023 14:34:48 UTC

imperial