Proposal: Philosophers and Engineers
vetoed by card, new dynasty
Adminned at 01 Aug 2018 22:20:27 UTC
Add the following cards:
#Barban Engineer (1) [Person] No Constraint > Duplicate an attached structure and place the duplicate in your hand / Duplicate an attached structure
#Grassfolk Trapper (1) [Person] No Constraint > Duplicate an attached monster and place the duplicate in your hand / Duplicate an attached monster
#Mudfolk Apprentice (1) [Person] No Constraint > Duplicate a person in a wizard’s hand and place the duplicate in your hand / Duplicate a person in a wizard’s hand
#Redlander Alchemist (1) [Person] No Constraint > Duplicate a spell, ritual or potion in a wizard’s hand and place the duplicate in your hand / duplicate a spell, ritual, or potion in a wizard’s hand#Mudfolk Missionary (2) [Person] No Constraint > change the faction of a community to Mudfolk / change the faction of a village to mudfolk
#Redlander Revolutionary (2) [Person] No Constraint > change the faction of a community to Redlander / change the faction of a village to Redlander
#Grassfolk Sage (2) [Person] No Constraint > change the faction of a community to Grassfolk / change the faction of a village to Grassfolk
#Barban Conqueror (2) [Person] No Constraint > change the faction of a community to Barban / change the faction of a village to Barban
Some duplication cards, and some faction change cards.
I’ve noticed that changing factions has never happened, and while it should be rare, it shouldn’t be non-existent, and there should be more than one community for each faction (or less, if you feel you have an advantage with one faction or another).
The duplication cards are probably pretty strong, but you have to draw one, you have to pay for the card again when you play it, and the card will have already entered gameplay, so they should be more balancing, not less. Also, once a card is all duplicated out, it cannot be duplicated again.
Lulu: she/her