Proposal: Pies are Very Classy
Timed oot. Fails 3-3—Clucky
Adminned at 17 Aug 2012 21:06:06 UTC
Append the following to the rule first paragraph of the rule “Pies”
Each pie has a Class, which may either be None, Basic, Advanced, Utility, or Grand and is listed in parenthesis after the name of the pie
Give the Empty Pie the Class “None”, Apple Pie the class “Basic”, Dutch Apple Pie the class “Advanced” and Cream Pie the class “Utility”
Add the following pies: “Pumpkin” with the class “Basic”, “Spiced Pumpkin” with the class “Advanced” and “Applekin” with the class “Grand”
Add the following upgrades: “Input: 1 Empty Pie. Output: 1 Pumpkin Pie”, “Input: 1 Pumpkin Pie. Output: 1 Spiced Pumpkin Pie”, “Input: 1 Spiced Pumpkin Pie, 1 Dutch Apple Pie, Output: 1 Applekin Pie”
More of a framework for future stuff to make it easier to refer to the various types of pies incase we want to add selling or something
Clearly don’t need to hold to “All Basic pies take two moves to make, all advanced pies three moves, and all grand pies seven moves” but i’d think basic = 2, advanced = 3-5ish, grand=6+ is probably about right for future pie types.
quirck: he/him
First feeling is
You’ve said that you would like mechanics to be included as pies are being added. Here three new flavors appear, which makes it harder to remember their order to read GNDT, and it’s not clear what they do yet.
To spend a week to get a Grand pie and then lose it randomly due to someone having two empty pies…
I’m not against the idea, though, but I would classify pies when it really becomes necessary, and reorganize GNDT to make it easier to track who has which flavors.