Saturday, September 25, 2021

Proposal: Point n’ Click

Times out 2-7. Failed by Brendan.

Adminned at 27 Sep 2021 23:18:33 UTC

Create the following rule, called “Storage Room”, with the subrules “Items” and “Inventory”:

Each Zone by default has a subrule called “X Loot Table”, where X is the name of the Zone. Loot Tables are never Zones. Each Loot Table contains a list, which defaults to empty. Each entry in a Loot Table’s list is referred to as an item and must be in the following format: “Name (percent)”, where Name is the name of an Item and percent is a number between 0 and 100, non-inclusive. The sum of all percents in a single Loot Table may never equal more than 100.

The following is a list of all Items which may appear on Loot Tables and in Inventories. Entries on this list must be in the format “Name: Effect”, where Name is a term which describes the item and Effect is what that Item can do. If there is ever an Item which is in a Loot Table or an Inventory which is not on this list, that Item is removed from wherever it appears.
Flashlight: No Effect
Toolbox: No Effect

Each player has a publicly tracked Inventory. An Inventory is a list which may contain a list of Items, and defaults to empty.


Setting up a framework for a major mechanic: each zone will have different loot tables, with different reasons to go there. For the most part the pre-filled items are just placeholders until it’s clearer what mechanics there will be for them to interact with.


Zack: he/him

26-09-2021 00:49:59 UTC

for It’s kind of pointless until someone implements a way to actually roll for items, but I still think it’s a good framework.

Trapdoorspyder: he/him

26-09-2021 01:15:02 UTC

That was my whole intent. I wanted to make sure it got into the game, so I didn’t want to wait until other stuff was established, but that meant I didn’t have anything to directly tie it to yet.

redtara: they/them

26-09-2021 03:55:18 UTC

On the fence. Cool idea but it could get extremely complex, making it crunchy and housekeepy. Not sure whether or not that’s what we’re going for this dynasty.


26-09-2021 06:37:54 UTC


Josh: he/they

26-09-2021 07:27:07 UTC


Josh: he/they

26-09-2021 07:33:41 UTC

Actually, CoV against - every rule and subrule having a subrule called Loot Table is going to make the ruleset unwieldy - I’ll take a crack at something similar though.

lemon: she/her

26-09-2021 15:00:45 UTC


Snisbo: she/they

26-09-2021 15:28:05 UTC

against Yikes, you’re right, Josh. The idea is actually pretty great aside from that I think

Kevan: he/him

26-09-2021 17:22:53 UTC

against Per Josh. Good idea, though.

Brendan: he/him

26-09-2021 18:09:31 UTC


Raven1207: he/they

26-09-2021 18:17:24 UTC


redtara: they/them

27-09-2021 22:59:41 UTC