Thursday, July 07, 2011

Proposal: Pool Cue

12-0 is enacted -coppro

Adminned at 08 Jul 2011 23:46:00 UTC

Add a subrule to “The Arena”, called “Fittings and Fixtures”:-

Acid Pools are Entities, represented by the Icon “IconAcid.png”. If a Gladiator would move or be moved to a Square that contains an Acid Pool, the Gladiator dies instead.

If any Gladiators are in the Arena Squares A1, I1, A9 or I9, those Gladiators die. Add an Acid Pool to the Arena Squares A1, I1, A9 and I9.

A simpler solution to stop Gladiators from hiding unshoveably in the corners.

Comments

scshunt:

07-07-2011 16:50:14 UTC

for

SingularByte: he/him

07-07-2011 16:50:53 UTC

for I guess I’d better move.

Yoda:

07-07-2011 18:02:21 UTC

for is diagonally considered adjacent?

BellEt:

07-07-2011 18:15:23 UTC

for

Galtori:

07-07-2011 19:13:00 UTC

for

Blacky:

07-07-2011 19:24:24 UTC

for

Josh: he/they

07-07-2011 20:45:38 UTC

for

aguydude:

08-07-2011 02:26:03 UTC

for

mideg:

08-07-2011 05:50:10 UTC

@Yoda: If I am not mistaken, each time in the rules adjacency comes up, diagonally is explicitly included, so it is unclear on wether or not adjacency without this specification includes diagonality.
for

Yoda:

08-07-2011 05:59:57 UTC

The reason I ask is because if diagonally is not considered adjacent, then you can still push someone who’s in a corner.  They would just go to the side.

mideg:

08-07-2011 09:25:13 UTC

Hm, you are right. This needs specification. (Darn slot blocking, this is the third thing I have to remember to propose…. ;-) )

Yoda:

08-07-2011 14:57:27 UTC

Well, you could always make an informal post asking if anyone else wants to propose them.

Kevan: he/him

08-07-2011 15:12:56 UTC

You’d probably have more luck just dropping into the IRC channel and seeing if anyone’s around with a spare slot.

Prince Anduril:

08-07-2011 15:43:05 UTC

for Happy for this to go through, assuming the revisions will be implemented at some point.

Darknight: he/him

08-07-2011 22:28:10 UTC

for