Saturday, August 03, 2019

Proposal: Ports

Timed out 6 votes to 2. Enacted by Kevan.

Adminned at 05 Aug 2019 17:45:33 UTC

Add a new rule, “Ports”:

Each Captain may have a Home Port, which is tracked in the GNDT as “Port”. If a Captain has no Home Port, they may choose their Home Port to be any square from the Chart that is all of:
* Not already the Home Port of a Captain
* On the edge of the Chart, or adjacent to a square that is on the edge of the Chart
* Not adjacent to a square that is in a different quadrant
* In the North West quadrant if the Captain’s Side is Blue; in the North East quadrant if the Captain’s Side is Green; or in the South West quadrant if the Captain’s Side is Red.

In “The Watch”, replace

Add a Battleship or Submarine under their control to a grid square of their choice and with a facing of their choice (unless the Captain giving this Order already controls a Vessel).”

with

Add a Battleship or Submarine under their control to their Home Port with a facing of their choice (unless the Captain giving this Order already controls a Vessel).”

Comments

card:

03-08-2019 16:25:58 UTC

Wouldn’t a Home Port be an orphan variable?

pokes:

03-08-2019 16:28:20 UTC

It says: tracked in the GNDT as “Port”

card:

03-08-2019 16:29:40 UTC

oh shoot i guess my eyes glazed over for a second

looks good for

TyGuy6:

03-08-2019 16:53:16 UTC

for

Kevan: he/him

03-08-2019 17:12:42 UTC

for

Madrid:

03-08-2019 17:45:59 UTC

for

derrick: he/him

03-08-2019 22:56:24 UTC

against

I don’t like the 1 to 1 relationship between ports and captains. It allows one captain to be ganged up on without the rest of the team being effected. I don’t like how it spreads importance of locations. And I don’t think its sufficiently symmetrical.

Farsight:

04-08-2019 19:46:54 UTC

for

Thunder: he/him

04-08-2019 21:41:52 UTC

against Similar reasons to derrick. Blue ships will probably end up taking twice the time to get to the unoccupied quadrant, and territory being useful seems too good of a focal point to disadvantage one side on. Perhaps make it territory along the diagonal, or let people drop wherever (likely coordinated with their team)?