Proposal: Power Dynamics
Reaches quorum 5-2 and is enacted -SingularByte
Reopened by Kevan as enaction was invalid, votes were only 4-2.
Timed out 4 votes to 3 a few hours later, and enacted by Kevan.
Adminned at 16 Jul 2023 16:55:52 UTC
In the rule “Subsystems”, remove the text “The Great Machine may create and name new DORMANT Facilities in any Megasystem with fewer than three Facilities.”.
Append the following text to the rule “Subsystems”:
Every Facility has an amount of Power, which is publicly tracked and defaults to 0. A Facility with 0 Power is always DORMANT; a Facility with 1 or more Power is never DORMANT. If a DORMANT Facility gains Power, its status defaults to STANDBY.
Every Facility has a Function, which is a publicly tracked text string describing a game action. As a Daily Action called Operating, a Machinist may spend 1 Power from an ACTIVE Facility in the same Megasystem as them to perform that Facility’s Function.
removes 112 characters, adds 497. here’s my proposal for the mechanic relating to the system of Motion!
i also wanted to create a Facility called the Junction Supergrid whose purpose would be to give power to other facilities; but seeing as everything’s flavourtext right now, we can’t actually create any corresponding gamestate yet.
Lulu: she/her