Tuesday, April 03, 2012

Proposal: Power to the Legislators

Timed out 3 votes to 5. Failed by Kevan.

Adminned at 05 Apr 2012 13:15:33 UTC

In the rule “Cycle Resolution”, change the text

if a single Player has more Councilmen than every other player, that player gains an amount of Power equal to one tenth of the total amount of Power

to

if a single Player has more Councilmen than every other player, that player gains an amount of Power equal to one fifth of the total amount of Power

The Council hasn’t been getting a lot of attention - I think for good reason, I put the bonus to low.

Comments

Patrick:

03-04-2012 20:19:46 UTC

against

Josh: Observer he/they

03-04-2012 20:24:48 UTC

for

Cpt_Koen:

03-04-2012 20:50:34 UTC

“The Council hasn’t been getting a lot of attention” - did you just give us information about past directions? As far as we knew, no one influencing the council may have been caused by ties.

southpointingchariot:

03-04-2012 21:02:27 UTC

I did not say what caused anything or what any person specifically bid. It is entirely possible that a few people have submitted very high tying bids, or any number of other situations. My comment was in reference to the nomic as a whole, not any particular moment or decision.

Murphy:

04-04-2012 01:52:25 UTC

for

Bucky:

04-04-2012 02:50:02 UTC

against

I can confirm the thing about ties on the Council.  The tying bid was probably 1.

Kevan: he/him

04-04-2012 08:11:41 UTC

for

Yonah:

04-04-2012 18:36:36 UTC

against It’s not getting much attention now because we’re still early in the game. As we move into midgame it will become more important, and by the endgame I expect it (along with the several mechanics that destroy councilmen) will become the central focus. No need to overcorrect now.

Cpt_Koen:

04-04-2012 23:53:54 UTC

against

Cpt_Koen:

04-04-2012 23:54:05 UTC

against

Kevan: he/him

05-04-2012 12:16:31 UTC

against CoV.