Thursday, November 08, 2007

Proposal: Power to the Wound!

Reached quorum, 12 votes to 0. Enacted by Kevan.

Adminned at 09 Nov 2007 07:35:04 UTC

Change the text of the rule “Werewolf Attacks” to read:

A Werewolf may privately email the Mayor announcing their intention to attack a named Villager, in an email with the subject “Targeting [Villager Name] by [Method]” - upon reception of the email, this Villager becomes that Werewolf’s target. A Werewolf may also send an email with the subject “Targeting No One”, and upon reception of that email, no one is considered to be the Werewolf’s target.

There are two methods of targeting available to Werewolves - Murder and Biting.

After a Werewolf has changed their target, they cannot change targets again for 30 minutes. While a Werewolf is in Gaol, it has no target. If a target is considered invalid for any reason, then no one is considered to be the Werewolf’s target.

Add the sub-rule “Murder” to the rule “Werewolf Attacks”, with the following text:

A Werewolf Murder attack will be successful if one of the two following conditions is true:

  1. It is Nighttime, two or more living Werewolves have the same target and their methods are both Murder, neither werewolf is Wounded, if those Werewolves have not murdered or bitten anyone since the most recent Daytime, and if their target is still Alive and not a Prisoner; or
  2. It is Nighttime, one living Werewolf has a target that is Wounded, if that Werewolf has not murdered or bitten anyone since the most recent Daytime, and if their target is still Alive and not a Prisoner.

If a Werewolf Murder attack is successful, then the Mayor may post a blog entry announcing that their target has been killed. That Villager is now Dead, and has been Savaged by Wolves.

Add the sub-rule “Biting” to the rule “Werewolf Attacks”, with the following text:

If it is Nighttime, if a living Werewolf has a target, and their method is Biting, if no one has been killed or bitten by a Werewolf since the most recent Daytime, if the number of Werewolves is less than the number of Villagers divided by 5 and rounded down, and if the Werewolf’s target is still Alive and not a Prisoner, then a Biting attack may succeed, pending a random result: the Mayor shall roll 1DICE5 if neither, or both the werewolf and the target are wounded; 1DICE4 if the target is Wounded but the Werewolf is not; or 1DICE6 if the Werewolf is Wounded but the target is not. On a result of 1, the Mayor shall privately email the target and tell them that they have been turned into a Werewolf, and that Villager shall become a Werewolf. On any other roll, the target escapes with a clue to the Werewolf’s identity. This clue consists of a single letter which is in the name of the Werewolf.

A Werewolf may not target the same person for Biting for more than one consecutive Nighttime.

Comments

Amnistar: he/him

08-11-2007 17:35:03 UTC

for

Igthorn:

08-11-2007 17:41:08 UTC

for

Shadowclaw:

08-11-2007 17:45:42 UTC

for

BobTHJ:

08-11-2007 17:46:40 UTC

for

Tesla4D:

08-11-2007 19:47:20 UTC

for

Oracular rufio:

08-11-2007 20:06:34 UTC

You haven’t specified that the werewolves need to target for the specific methods in either of the sub-(sub-?)rules but maybe that doesn’t matter…. imperial

Darknight: he/him

08-11-2007 21:06:18 UTC

for

Brendan: he/him

08-11-2007 22:29:00 UTC

for

Rodlen:

09-11-2007 00:38:15 UTC

for

Chivalrybean:

09-11-2007 03:43:12 UTC

for

Kevan: he/him

09-11-2007 15:34:06 UTC

for