Saturday, April 26, 2025

Proposal: Power Up

Add a subrule to “Routes” called Power Moves

Each position in a route may have a Power Move associated with it. Power Moves may be Traditional or Special. Each route by default may only contain up to 1 Traditional Power Move. Routes may not contain Special Power Moves unless explicitly stated otherwise.

Make Extra Spots a subrule of Power Moves and give it the following text

Extra Spots are Special Power Moves. When specifying an Extra Spot, an Agent must specify another Spot which is Connected to the Spot at the given position of in their Route they wish to perform the Extra Spot Power Move.

Make a subrule of Power Moves called “Flashbang”

Flashbang is an Traditional Power Move. If a position in an Agents route has a Flashbang, then no Burglars at that Location can be encountered if the current Minute is equal to the Flashbang’s position

Make a subrule of Power Moves called “Focus”

Focus is an Traditional Power Move. If a position in an Agents route has a Focus, then that Agent may still be encountered by Burglars during the current Minute either matches the Focus’s position or is one more than the Focus’s position, despite the effects of Flashbang or Distractions

Comments

JonathanDark: he/him

27-04-2025 03:07:26 UTC

What happens to the Quick skill? Do you get two Extra Spots from Quick and a third from a Power Move?

Clucky: he/him

27-04-2025 03:22:47 UTC

If I wrote it right, quick gives you two extra spot power moves. Extra spot is a special move, so you can’t use it without quick or other stuff that give you extra spots.

But it blocks the loophole where someone with quick camps a spot and their location n remains in all their extra spots every single minute

DoomedIdeas: he/him

27-04-2025 06:19:15 UTC

I’m not sure what “may still be encountered by Burglars during the current Minute either matches the Focus’s position or is one more” means in this proposal?

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