Wednesday, November 13, 2019

Proposal: Praise the Sun

popular 5-0 with 2 defs enacted by card

Adminned at 14 Nov 2019 02:29:42 UTC

Remove “When the HP of the Monster reaches 0, they cease being the Monster, and then all Adventurers’ HP becomes their default value.” from “The Adventurers”, and add to “The Monster” (to the start of the final paragraph if the proposal Black Massacre enacted, as a new paragraph if it didn’t):-

If the HP of the Monster is zero, they cease to be the Monster.

In the “Continue the Story” atomic action in “The Monster”, add a new bullet point to the top:-

* Set all Adventurers’ HPs to their default values.

Moving the HP reset out of the Monster death effect, as this seems a bad place for it. (If a Battle ends without the Monster being killed, Adventurer HP isn’t reset?)

Comments

The Duke of Waltham: he/him

13-11-2019 10:35:18 UTC

I’d rather the HP values were reset at the end of a Battle rather than at the beginning of the next; it seems simpler and more thematically appropriate not to have dead Adventurers between Battles.

I think the “When a Monster ceases to be a Monster” can accommodate this well, with some tweaking.

The Duke of Waltham: he/him

13-11-2019 10:35:59 UTC

I meant “the ‘When a Monster ceases to be a Monster’ paragraph, of course.

Kevan: he/him

13-11-2019 10:42:52 UTC

It might be a bit more thematically sound, but since we already have a convenient cleanup action happening between battles in “Continue the Story” (which is undertaken by an actual player rather than happening in the passive voice) it seemed easier to just use that.

(0HP doesn’t mean “dead” anywhere under the current rules, of course. A 0HP Adventurer can still crawl around retreating.)

The Duke of Waltham: he/him

13-11-2019 10:47:08 UTC

That is indeed the case, but it could very well change; I’m working on a proposal for the Revival mechanic, and I’m thinking that if it is to have any point to it, Adventurers with 0 HP must be considered Dead and unable to be Healed unless specifically Revived. (After all, the same condition for the Monster is indeed deadly, if only to its monstrous nature and not the Adventurer per se, so it would be symmetrical.)

Kevan: he/him

13-11-2019 10:56:20 UTC

Not sure I see the relevant: Revival sounds like something that only matters during a Battle, whereas this HP restoration only ever happens outside of a Battle (whether that’s at the end of one or the start of the next).

Madrid:

13-11-2019 10:57:26 UTC

\o/ PRAISE THE SUN ☀️

The Duke of Waltham: he/him

13-11-2019 11:00:58 UTC

[Kevan] It’s more thematically sound, as you said: a dead (or unconscious) Adventurer would be unlikely to start a new Battle, and I mean to Revive all dead Adventurers after a Battle along with restoring everyone’s HP.

Not a dealbreaker, though.  imperial

Madrid:

13-11-2019 11:04:16 UTC

imperial
\[T]/

Kevan: he/him

13-11-2019 11:08:54 UTC

We can throw any narrative spin on the Continue the Story action here: it could be “time passes” or “the group pray for strength”. There’s no reason to read it as “the character of the player taking the action springs to their feet and walks around healing everyone individually”.

TyGuy6:

13-11-2019 19:23:38 UTC

Seems legit. for

card:

14-11-2019 01:17:07 UTC

for