Proposal: Praying to the RNG
Withdrawn -SingularByte
Adminned at 02 Jan 2023 20:49:31 UTC
If the proposal Deuce failed, apply its stated changes to the ruleset and then apply the changes of the proposal Double Deuce to the ruleset whether or not that was previously enacted.
If the proposal Deuce was enacted and the proposal Double Deuce failed, apply the proposal Double Deuce’s changes to the ruleset.
Remove the following text from the ruleset. “For each Fragment generated as part of this process, the Narrator should secretly generate a random number between 1 and 3; if the result is 1 then that Fragment is moved to a secretly randomly selected room occupied by, or adjacent to a room occupied by, a Lucky Explorer.”
If one of the following sentences exists in the ruleset, ‘Select three different Items defined by subrules of the rule “Items”, at random, and place each one in a random Room.’ or ‘Once per turn, up to three Items defined by subrules of this rule may be added to any Rooms by the Narrator, as a Supernatural Action.’ then append to it:
If a non-fragment item would be created in this way in a room that does not have an Explorer in it, but there there is at least one Lucky Explorer in a room that is connected to it via a Connection, then the item is placed in the room of one of those Lucky Explorers, chosen at random, and the Explorer whose Lucky advantage caused this is stated by the Narrator. If that Explorer attempts to Grab that item in the next Mansion Phase, they are considered to be Fast for the attempt.
Now Lucky Explorers get dibs on non-fragment items that would appear in empty adjacent rooms. Still a good perk, but not something that can win the game by itself.
JonathanDark: he/him
I didn’t realize that you can retroactively enact failed Proposals with another Proposal. Neat trick!