Friday, October 24, 2008

Proposal: Primitive Currency

s/ked—Yoda

Adminned at 25 Oct 2008 11:11:19 UTC

Add a new dynastic rule titled “Trading” with the following text:

Each Clansman has a number of Tradable Objects (abbreviated TOs) tracked under his heading in the “Barbarian Trading Post” wiki page that he may use to trade.  When a new Clansman joins, a new heading shall be created in the “Barbarian Trading Post” wiki page with his name.  The only TOs are gold (measured in ounces), silver (measured in ounces), dyes (measured in bottles), and beads.  Gold and silver are considered Rare Objects (ROs), and dyes and beads are considered Common Objects (COs).  New Clansmen start with 0 ounces of gold, 0 ounces of silver, 5 bottles of dye, and 100 beads.

TOs may be exchanged at any time, provided the Clansman has at least the amount needed to exchange, for other TOs at the following rates:
* 100 beads for 1 bottle of dye,
* 1 bottle of dye for 100 beads,
* 10 bottles of dye for 1 ounce of silver,
* 1 ounce of silver for 10 bottles of dye,
* 10 ounces of silver for 1 ounce of gold, and
* 1 ounce of gold for 10 ounces of silver.

Any Clansman may, at any time, transfer a positive amount of TOs not to exceed the amount of TOs that he has, from himself to another Clansman.

Remove any text from the “Barbarian Trading Post” wiki page.  Then, create headings for each active Clansman.

Give each Clansman 0 ounces of gold, 0 ounces of silver, 5 bottles of dye, and 100 beads.  Also give the Patriarch 3 ounces of gold, 5 ounces of silver, and 5 bottles of dye.

Comments

Rodney:

24-10-2008 12:40:35 UTC

imperial I’m not sure what advantage this would have over a simple single currency.

Kevan: he/him

24-10-2008 13:03:40 UTC

against We already have six GNDT stats that don’t do anything yet.

Yoda:

24-10-2008 14:01:08 UTC

Yes, but none of those stats can be transferred to other clanmen.

Yoda:

24-10-2008 14:01:58 UTC

Rodney: I just thought it would make it more interesting to have a different way of doing currency for once.

Kevan: he/him

24-10-2008 14:30:38 UTC

Yoda: We could have a system for training each other, or blood transfusions, or honorable deference, or handing weapons over.

Honor already seems like a promising currency-analogy, in some ways, and “spending” it to obtain a new weapon (if we arbitrarily announce that our society frowns on people rejecting their basic heirloom weapons) doesn’t seem unworkable.

Yoda:

24-10-2008 14:34:00 UTC

I don’t think we should be spending honor to buy weapons.  It doesn’t seem right that you should have to lose honor just because you got a new weapon.

Kevan: he/him

24-10-2008 14:43:51 UTC

Actually, we’ve already had the suggestion that powerful weapons could require high strength or skill or reflex stats to use, so I’m not sure we really need a form of currency on top of that.

Xaxyx:

24-10-2008 14:47:58 UTC

against I’d rather see existing systems fleshed out than creating new ones that require additional fleshing out.

spikebrennan:

24-10-2008 15:29:36 UTC

against

Oze:

24-10-2008 16:08:38 UTC

for

Bucky:

24-10-2008 16:36:25 UTC

against .  I could see us having one currency analogue. I do not think we need four.

arthexis: he/him

24-10-2008 17:47:48 UTC

imperial

Purplebeard:

24-10-2008 21:41:13 UTC

against

Qapmoc:

25-10-2008 11:59:34 UTC

for I like it

Dustin:

25-10-2008 15:49:53 UTC

against

Yoda:

25-10-2008 18:10:54 UTC

against s/k to move queue along