Proposal: Primitive Point System
(Accidentally?) self-killed by notafraud. -Elias IX
Adminned at 22 Dec 2005 12:00:29 UTC
Protagonists have a murderpoint value which is tracked by the GNDT. When a protagonist (hereafter in this rule referred to as the slayer) makes an action that causes another protagonist’s (hereafter in this rule referred to as the slain) HP to reduce to zero, the slayer’s murderpoint value is increased by 1. Murderpoints may not be affected except as specified explicitly by the rules. An item called “Scalp of Y” is added to the slayer’s inventory, where Y is the name of the slainIgnore the last paragraph of the above block quote if more than half of all comments containing counted votes also contain the text “Scalping is gross”. A scalp has yet to be defined… will leave that up to anyone who wants to :-D Add a deathpoint field to the GNDT. Add a murderpoint field to the GNDT. Once we get started properly we can reset the points to zero, thought it may just be nice to get something like this up and running
Saurik:
I vote : There is no mention of an inventory in the Rules, and the concept of adding something to the one item you can be Holding seems like really sketchy wording. Nothing states that if you accidentally end up carrying two things the first Item is thrown away. This would mean you’d have two Items and a Rule that states you can only have one. Contradictions are bad.