Monday, August 02, 2021

Proposal: Proper Tees

Failed by Take Two!—Clucky

Adminned at 07 Aug 2021 03:38:35 UTC

Create a new rule called “Properties” with:

A Unit can have Properties, defaulting to having none, tracked at The War Table. The following are Properties (and their effects, if any) that a Unit can have:
- Magic:
- Melting: When a Resupply happens, lower this Unit’s Armor and Size by 1. If its Size is then 0 or less, destroy it.
- Multiplying: When a Resupply happens, increase this Unit’s Size by 1.
- Summoner: The Commander of this Unit can spend 1 Supply from it to create a Magic Melting Unit called “Magic Minion” at the same Territory and with the same Commander as this Summoner Unit and a Size of 1.



02-08-2021 14:58:29 UTC

against Multiplying seems very likely to get out of hand, very quickly (and I’d prefer to just shut this proposal down rather than let you change the numbers and come up with something that’s still broken).


02-08-2021 15:00:19 UTC

Yeah I don’t want to play like this.

Please idle me.

Josh: he/they

02-08-2021 15:02:22 UTC

You’re idle. Quorum drops to 7.

Josh: he/they

02-08-2021 15:10:27 UTC

I don’t hate the idea, and think that unit properties will have to happen sooner or later anyway, so we might as well start kicking the wheels while we can’t actually create units anyway.

Multiplying as written does mean that whoever keeps their units on the back row for longest will win, though.

As it’s vote locked,  against , but I’ll probably refer to magic-melting as an idea again later.

Janet: she/her

02-08-2021 15:17:11 UTC

against per Josh.

Kevan: City he/him

02-08-2021 16:12:43 UTC


Trapdoorspyder: he/him

02-08-2021 16:32:10 UTC

against Since editing can’t happen.

Raven1207: he/they

02-08-2021 20:11:07 UTC


Chiiika: she/her

02-08-2021 21:06:22 UTC

against per Josh. Melting might still have use later on, will probably revisit when the others are better defined

Darknight: he/him

03-08-2021 10:00:46 UTC