Saturday, March 17, 2012

Proposal: Do it with Honor

Self-killed. -scshunt

Adminned at 17 Mar 2012 19:28:54 UTC

If the proposal titled “Blogia” fails, this proposal does nothing.

Change the rule entitled “resources” which currently reads:

Each Player has the following Resources as non-negative integers tracked in the GNDT that default to 0: Credits, Councilmen, Marines, and Power.

To make it read:

Each Player has the following Resources as non-negative integers tracked in the GNDT that default to 0: Credits, Councilmen, Honor, Marines, and Power.

Furthermore, amend the following text to the rule entitled “Institutions”:

The Courthouse: When a player influences the Courthouse they gain 1 power and 1 honor. In addition, they may put any amount of any combination of resources into the courthouse and that same amount and combination of resources will be halved and taken away from another player of their choosing during the next cycle, if the amount of resources of the targeted player should become less than 0 it will instead revert to 0.

Comments

southpointingchariot:

17-03-2012 17:49:05 UTC

Hmmm, interesting idea, but I’m not sure that destruction is right for this stage in the dynasty. What if instead, the winner of the courthouse can ban a player from directing resources as a particular institution that cycle? Also, some might interpret “taken way” to mean “steal” instead of “destroy.” Also, what happens to resources “put in to” the courthouse?

Patrick:

17-03-2012 17:54:22 UTC

Perhaps, might as well wait to see what everyone else thinks of it.

The Courthouse: When a player influences the Courthouse they gain 1 power and 1 honor. In addition, they may put any amount of any combination of resources into the courthouse (these resources are removed from play) and that same amount and combination of resources will be halved and taken away (removed from play) from another player of their choosing during the next cycle, if the amount of resources of the targeted player should become less than 0 it will instead revert to 0.

Does that clear things up?

Bucky:

17-03-2012 19:19:02 UTC

against

Doctor29:

17-03-2012 19:54:26 UTC

against I think that this action would be practically useless in any case, sacrificing twice what you would be taking away from an opponent.

Patrick:

17-03-2012 20:04:21 UTC

At this point of the game, I think you’re right, it would be detrimental to sacrifice so much. I have made certain revisions to make this proposal more appealing.

Patrick:

17-03-2012 20:50:50 UTC

against