Proposal: Item Creation
Times out and fails 1-9 -Bucky
Adminned at 07 Sep 2009 11:54:59 UTC
Add a rule to Section 2 called “2.15: Craftsmanship”
Each Survivor has a statistic known as ‘Craftsmanship’ tracked in the GNDT. It can be any integer from 0 to 100, and shall initially be 10. Whenever an action requires a Survivor to use their Craftsmanship skill, they must roll DICE100 in the GNDT. A Survivor may train their Craftsmanship skill as a daily action, to raise it by 5, in the same method as Fitness Training: if you lose the roll against your skill, you gain the 5 points.
Add a subrule to rule 2.10 “Inventory” called “Item Creation”.
A Survivor may create an Item for use in their Inventory by rolling against that Item’s ‘Craft Difficulty’ with their Craftsmanship Skill. Every Item has a ‘Craft Difficulty’. If the survivor succeeds, one of the item is added to the inventory. If the survivor fails, no action is taken.
This will become useful once some items are added to the game: it will allow us to create items for use. Something like a healing pill or potion would have a high skill rating. Skill Rating should be proportional to the usefulness of the item.
Comments
redtara: they/them
Darknight: he/him
Klisz:
ais523:
Qwazukee:
Also, what is meant by Section 2?
redtara: they/them
The dynastic rules. 2.x.
Apathetic Lizardman:
Mossfire:
I create a stickie note out of nothingness and stick it on the proposal
Mossfire:
The stickie says HI WAKUKEE!!!!! And then there is a smiley under it ;)
Excalabur:
dogfish: